Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

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[64bit] Mayhem
   
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Content: Maps
Other: Graphics
File Size
Posted
Updated
14.629 MB
11 Sep, 2023 @ 2:45pm
19 Sep, 2023 @ 9:37am
2 Change Notes ( view )

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[64bit] Mayhem

Description
================================================================

Story : No story. Shoot the badies.

Description : A small map using Thanadrax's 64-bit texture pack. Level design and texture
mapping was done to resemble old low poly levels from games like Quake. It
has fast pacing and a bunch of monsters to shoot.

Credits go to :
-Croteam for creating this awesome game
-Serious Sam Classic Discord Server for helping with SED issues
-Beta Testers: XDMasterXD, Biohazard Dood

================================================================

* Play Information *

Single Player : Yes
Cooperative 2-16 Player : Yes. Recommended 2-4.
Deathmatch 2-16 Player : No
Difficulty Settings : Yes (Serious)
New Sounds : No
New Graphics : Yes
New Music : Yes

Autosave support: Yes
Enemy Count : 786 (on all difficulties)
Estimated time to complete : 25 minutes (on all difficulties)

* Construction *

Base : New level from scratch. I finished it in around a month but due to losing
motivation and lack of time it took almost a year.
Editor(s) used : Serious Editor v1.07, Serious Editor Rev AP_3381
Cpu constructed on : Intel i7 2700k 3.4 GHz, AMD Radeon HD 7970, 16Gb Ram, Windows 7
Cpu tested on : AMD Ryzen 3 5425U 2.7 GHz, integrated AMD Radeon gpu, 8Gb Ram, Windows 11
Known Bugs : after collumn with Ankh lowers the animation for Ankh breaks due to hacky
way the Ankh key was made in TSE since TFE keys aren't under Key entity

================================================================

Changelog:
v1.0:
Initial release


v1.1:
Fixed Revolution and this map's credits showing up at the same time (Rev only fix)
Added a missing coop teleporter
Fixed Coop only issue where doors wouldn't unlock when you put Ankh on pedestal

================================================================

Current map version:
v1.1 (TSE)
v1.1R (Revolution)

This is a port to Revolution. Original TSE release can be downloaded here: https://mega.nz/file/53YnhD4A#OTqez9d3khaubDA9yD3bmxorRi3eGHtyo740fXcWDfA

My previous map can be played in this mappack which I was host of: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2347928168 (map name: City of Tabriz)
12 Comments
Laki  [author] 28 Dec, 2024 @ 12:36pm 
Thanks!
Thebigmix 27 Dec, 2024 @ 11:54pm 
This was a fun map and the big arena battles had good amount and of variety of enemies spawning in to almost always be taking damage, well done!
zorgpro2013 27 Nov, 2023 @ 2:06pm 
Better to remove it, because the way how it is it,s breaking replacements. The revolution remove MP packages, but still the resources will work as it was in SE. If it is something what Croteam used before, you can always test that if you are not sure about that.
Laki  [author] 27 Nov, 2023 @ 11:10am 
I can manually pack them as well but I didn't want to risk it since I'm not familiar with Revolution. I didn't know if files were moved into different folders since it's Revolution. But now I know for next time.
zorgpro2013 25 Nov, 2023 @ 6:48am 
Thanks for respond. I use the manual method of gro packing, because it,s not hard at all. I can tell without any doubts that standard files working as is, because they are already in ALL01, ALL02.gro, soo the game will just use files from main directories. Soo you don,t have to pack standard recources into your .gro, unless you wanted to do a fix to prevent replacements broke something on your map. For that you just put a standard file with different from original name, and replace it on your map via SED.
Laki  [author] 25 Nov, 2023 @ 1:59am 
Since this map wasn't made for Revolution and I don't really use Revolution I just let Autogro do the work of packing. It packed those extra files by itself. Why? I have no clue but since I didn't want to release a broken map I left those files in there as a precaution.

When I release another map I might come back and try to remove those unncecessary files and see how it acts. I also still have no clue how to fix duplicate credits bug so I'll wait until I release another map to tackle all issues together.
zorgpro2013 2 Nov, 2023 @ 8:27am 
The map had a replacement that breaks other replacement addons. I speaking about ModelsMP/enemies/woman/woman.mdl tottaly unccesary file there.
HoBu4oK 20 Sep, 2023 @ 9:56am 
Fun little adventure full of hordes of enemies and good music. Worth of playing! :steamthumbsup:
F_DAML 19 Sep, 2023 @ 11:12am 
+++
Laki  [author] 19 Sep, 2023 @ 9:43am 
Thanks RaPloky!