Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Honestly, i cant see definite breakpoint from spreadsheet. Its just gradual decrease. Yes, 15 is last level, where you get 17 hp and 5 regain, but 19 Vit gives not that much worse gain per level. I, personally, think that there is same situation as with Vigor - few good numbers to stop, like 15, 19 or even 26, depending on how good are you at deflecting everything that comes at you.
30%+50 is base cells. With 2 upgrades its 30%+130(+40 hp for each), and its maximum you can obtain on NG. For 25 Vitality they restore 290 hp without amulets. With 47 hp difference between cells at 15 and 25 its basically extra upgrade. Meanwhile almost 40% extra hp allow you tank extra hit of two, and possibly survive being caught in combo by late-game boss. So, if you are not able to deflect every attack, i would say its pretty good investment of 10 levels.
It literally does tho. Pulse Cells restore 30%+50 of your max HP. Even more as you upgrade it. Very easy to test it, also: just check how much hp you get from healing with and without life amulets.
Is this all over again Elden Ring situation, where people theat hp as some unnecessary thing? 25 Vitality makes game so much easier than 15.