Stellaris

Stellaris

123 vurderinger
[OBSOLETE] Event Autodismiss Fix
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1. okt. 2023 kl. 10:39
1. okt. 2023 kl. 11:01
3 ændringsbemærkninger ( vis )

Abonner for at downloade
[OBSOLETE] Event Autodismiss Fix

Beskrivelse
As of 3.10, this bug is fixed in vanilla game. if you are playing modern versions of stellaris, you don't need this mod

I'll leave this mod in the workshop in case there's someone who rollbacks to a pre-3.10 version of the game

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Do you like it when you want to close planet view and some event pops up 0.00001 seconds before you press Esc, so the game automatically clicks the first the first option in that event? And you don't have the slightest idea what that event was?

I hope we can all agree that that is an objectively bad game design choice, it's like a huge middle finger from paradox.

This mod fixes that issue. It removes the "close event" button. You can press Esc all you want now.

Compatibility
This mod is ironman-compatible!

This mod overrides only one UI file, so it is compatible with most other mods. If you find a mod it's incompatible with, just make this mod load after it, that'll fix any issues

[discord.gg]

Check out the other mods I made!

Event Autodismiss Fix
Orbital Ring Buildings
Treat Habitats Like Ringworlds
Real Machine Name Lists
Visible Planetary Shields
38 kommentarer
Skaeger 3. okt. 2024 kl. 0:07 
Also, the esc-exiting could be an issue from UI Dynamic. Enough mods require it that I haven't played without in awhile. Don't care to test it now though, cause this fixed it either way!
Skaeger 3. okt. 2024 kl. 0:06 
I just want to confirm that this works for the current version of the game. No more alf-f4'ing on my ironman game to figure out what i missed. Thank you for creating this mod.
borsk  [ophavsmand] 1. okt. 2024 kl. 3:39 
Did paradox seriously break this again? I don't play stellaris anymore, so I can't be bothered continuously fixing their shitty code. Yes, this should still work, unless they have completely reworked how events function for literally no reason in an effort to fix things that aren't broken
Skaeger 30. sep. 2024 kl. 14:18 
Hopefully this works despite being old. Haven't played in years and its happening in the current version. It is driving me insane.
Mark Foxanard 30. sep. 2024 kl. 11:40 
Is this really fixed? Because I still have this nonsense mechanic…
Ea-Nasir 27. sep. 2024 kl. 1:38 
Is anyone else getting this issue again?
Peter34 16. nov. 2023 kl. 21:35 
Thank you for having made and maintained this mod!
borsk  [ophavsmand] 16. nov. 2023 kl. 19:16 
Ladies and gentlemen, rejoice; paradox have finally fixed this major issue on their end. It only took them several major releases.You don't need my mod for the game to be playable anymore. Hooray!
Jesus Cat (Fwyrl) 9. okt. 2023 kl. 1:17 
That's fair; I don't know anything about the engine, so I had no idea if it was trivial or near impossible, so I figured asking might be worth it.

I'll post a suggestion on the forums
borsk  [ophavsmand] 8. okt. 2023 kl. 22:13 
No, I'll not be doing that, mainly because I don't know how. If you want a proper solution to this issue instead of removal of the problematic element, you can ask Paradox to do that