Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Bigger Storage (x10) - Cross Mod compatibility
   
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Tags: Mods
File Size
Posted
Updated
201.664 KB
2 Oct, 2023 @ 11:12am
25 Jun @ 11:08am
25 Change Notes ( view )

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Bigger Storage (x10) - Cross Mod compatibility

In 1 collection by Vandlol
QoL
17 items
Description
Original Mod by freakycrafter https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879836363

This mod increases the storage capacity of every storage cell tenfold.

Simple as that.

There is now compatibility to other mods with custom resources, if you want me to add yours, drop a comment and i will add it when i get around to it.

Supported Mods:
- Star Wars - A Cosmos Divided
- Tiered Parts
- More resources & Industries
- extended Tech Tree
- ST-AFA Core
- Space farmer

Note: there was an issue with Salvaging rates (deconstructing your storage spaces in build mode) and since the original author abandoned his mod - i made this clone and fixed the issue.
Popular Discussions View All (1)
0
9 Mar @ 3:28am
Mod support updates
DreamSmith
85 Comments
Vandlol  [author] 25 Jun @ 11:08am 
done
Ansemik 25 Jun @ 6:19am 
could we get update?
Magenetic 1 Apr @ 11:21am 
You are so diligent, wow
However, the modems have been constantly updating new items
For example, expanding the technology tree mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3308603787
Added high-tech processor 5->50
workshop\content\799600\2946411143\resources\processora\processora.rules
DataDriven https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3308603787
Added Magic Crystal 20->200:
\workshop\content\799600\3308603787\Resources\Materia Crystal\materia.rules
There is another mod that I like: the shipborne calculator, although it currently looks like a semi-finished product and balance is a problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3444431379
The damaged processor and coolant are both 5->50
\workshop\content\799600\3444431379\resources\processor_damaged\processor_damaged.rules
\workshop\content\799600\3444431379\resources\coolant\coolant.rules
Vandlol  [author] 1 Apr @ 9:53am 
Added compatibility for GAA
Magenetic 1 Apr @ 9:35am 
Wow, thank you for incorporating peaches and apples; your prompt action is much appreciated.

Additionally, could you assist in boosting the number of rocket and bullet_box components for Galactic Allegiance?

The initial quantity of ten per stack was woefully inadequate, prompting me to abandon the rocket. It truly should have been an intriguing device.
soltys83 1 Apr @ 1:08am 
its working again! thx a lot for your work.
Vandlol  [author] 31 Mar @ 3:34pm 
update it
soltys83 31 Mar @ 3:33pm 
my game crashed too :(
Vandlol  [author] 31 Mar @ 1:40pm 
thanks for letting me know - i fixed it
BoundingAsp1559 31 Mar @ 12:24pm 
Sorry to tell ya, but something critically broke with your update. Its very presence in the modlist (active or not) causes errors when even opening the modlist (your mod wont appear either) and causes the game to crash on loading a save.
i just had to troubleshoot mine and the only thing that worked was purging the files of your mod entirely.
Not even launching Cosmoteer in "Temporarily disable mods" mode would prevent the errors...

i have the log file generated upon attempting to load a saved game if you need it to fix this issue.