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Also, if not quite hitting that threshold they will be labeled a "hybrid [xenotype]" instead of just hybrid. E.g. "Hybrid Nekomata", "Hybrid Yttakin", ...
@Otoya
It already has settings for metabolism going all the way to 99.
@whitecloud67, abc
Looks like a mod setting is scribed to the wrong value. Probably from an old install of this mod. I tried swapping that save-key to fix it for people in the future.
@ShadowX116
The "Baseliner" issue should be fixed now.
That's the problem you currently face with Rimdark, and so do I.
Here's the stack trace https://pastebin.com/5DhNF2fW
In their case, it obeys the dominant gene set, but still labels the babies as Baseliners.
I've heard this might be a Character Editor issue, but switching to the other one (can't remember the name atm) has issues with some mods I have.
Any suggestions there, or am I just stuck reapplying genes thru Character Editor?
Alpha Genes has their own logic for the eggs. Same with stuff like the AG parasitic implantation.
The Queen has the recessive gene and set to not inheritable genes (xenogerm).
The Drone has the dominant gene and set to inheritable genes (endogerm).
The idea is that the Queen only produces Drones via eggs (alpha genes I think?), but the game is still throwing "baseliner" babies with genes that stray from my Drone species when they hatch. I've had to resort to using Character Editor to fix the genes.
This mod's settings are the following:
Min % from second parent: 0.10
Max % from second parent: 1.00
Xenogenes can be inherited: 0.00
Archite genes shared by both: (Yes)
Lowest permitted metabolism: 0 (Both parents have flat 0 metabolism)
How do I make the game understand I want the babies to be the Drone species only?