Total War: WARHAMMER III

Total War: WARHAMMER III

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ForgeAgeddon - Custom Item Crafting, Banners & Followers
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15.632 MB
13 Oct, 2023 @ 7:13am
24 Jun @ 1:28pm
33 Change Notes ( view )

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ForgeAgeddon - Custom Item Crafting, Banners & Followers

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A colossal forge mod for your collection.

Should you wish to use this mod together with Unique Currency Galore - Custom & Lore Currencies you will need to use this version instead ForgeAgeddon - UCG Custom Item Crafting, Banners & Followers

PLEASE READ - Greenskins and Beastmen will NOT be able to craft anything without my Eviltide Trade - Diplomacy & Resources mod.
You might also have have a hard time crafting without it, due to lack of gold idols producing factions.

Ingame screenshots show a few examples of the new craftable items, notice the sliders sizes.

Every faction in the game are now able to craft items.
There are 198 items shared across all factions and on top of that, they each got a good bunch of their own faction unique items, thus the different numbers pr. faction.
I did not craft the items, they are all vanilla.

Gratitude to ChaosRobie for allowing me to use his lion assets, that I applied for the crafting menu of several Order Tide factions.

Considerations
  • Why can I only craft unique items once? They are unique and thus one of a kind.

  • Why does item X and Y not show in my inventory? Possibly due to a DLC, that you do not own.

  • I Hope to learn how to make custom items to add in the future, hopefully based on lore, but for now, I am busy with other projects.

  • Prestige is applied to Wulfhart, Volkmar & Southern Realms.

  • Four types of custom grimoires shows for Tzeentchian factions, they were made in order to make the Changeling able to craft items on equal footing with vanilla factions. Tzeentchian factions have two avenues of crafting.

  • I implemented new icons for small and large Ivory/Tusk icons, as CA never implemented those for crafting and I did not like having two versions. I honestly do not think anyone will notice, unless they read this.

  • Item fusion mods does not play well with this mod.

Mechanic & Craftable Items

A list of factions and their crafting mechanic.
  • Bretonnia - Templar Vaults of Holy Relics.
  • Beastmen - Hoard of the Warherd.
  • Warriors of Chaos - Chaos-Infused Forge of The Everchosen.
  • Vampire Coast - Black Market of Tortuga.
  • Cathay - Exotic Market of the Orient.
  • Daemon Prince - Hellforge of the Chaos Realm.
  • Dark Elves - Slave Forges of Naggaroth.
  • Empire - Industrial Forges of Nuln.
  • Southern Realms - Merchant Princes' Treasure Vaults.
  • Greenskins - Workshop o' da Gobbo's.
  • High Elves - Anvil of Vaul.
  • Khorne - Volcanic Brass Mechanicum Forges.
  • Kislev - Boyar Smithing Enclave.
  • Lizardmen - Anvil of the Old Ones.
  • Norsca - Smithy of Brokkr and Sindri.
  • Nurgle - Bog of Bubonic Boons.
  • Ogre Kingdoms - Ogre Toll Hoard.
  • Skaven - Under-Empire Steal-Steal Network.
  • Slaneesh - Mirror Hall of Wonders.
  • Tzeentch - Everchanging Forge of Fates.
  • Vampire Counts - Cult of Morr Bloodforge.
  • Wood Elves - The Starlight Forge.
  • Chaos Dwarfs - Hellfire Forges of Hashut
  • Dwarfs - Vanilla name.
  • Tomb Kings - Vanilla name.

A list of factions and their amount of craftable items.
  • Craftable Banners & Followers has been added to ALL vanilla factions.

  • Bretonnia - 219.
  • Beastmen - 231.
  • Warriors of Chaos - 206.
  • Vampire Coast - 219.
  • Cathay - 247.
  • Daemon Prince - 255.
  • Dark Elves - 235.
  • Empire - 205.
  • Southern Realms - 205.
  • Greenskins - 210.
  • High Elves - 240.
  • Khorne - 226.
  • Kislev - 223.
  • Lizardmen - 234.
  • Norsca - 217.
  • Nurgle - 225.
  • Ogre Kingdoms - 228.
  • Skaven - 234.
  • Slaneesh - 222.
  • Tzeentch - 227.
  • Vampire Counts - 206.
  • Wood Elves - 272.
  • Chaos Dwarfs - 232.
  • Dwarfs - 198 + Vanilla.
  • Tomb Kings - 200 + Vanilla.

Honourable Mentions
  • Grudge Settler, Champion of Hashut & Revered Prophet of Omens - Godzilla2021
    Gratitude for donating the ToD, Chorfs & OoD DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
265 Comments
RagnaroK  [author] 29 Jun @ 1:45pm 
ah I see, in that case I could add book vol 1, so players could opt to go for it or not. Any other volumes would be skipping that whole mechanic and not proper imo.

Thanks again Spazards. I will see if I can add vol 1 to Khorne factions tmr. :steamthumbsup:
Spazards 29 Jun @ 12:41pm 
Well, I call it a questline of sorts, but it's not a quest per se. Let me explain.

You find an epic item in your normal playthrough (with a very low drop rate) called the Books of Khorne vol. 1 and 2. This item gives you significant faction negatives, but you must equip it if you want to find the other books. The character who equips this can find the Books of Khorne Vol. 3 and 4, Vol. 5 and 6, and Vol. 7 and 8., each with progressively more negatives. Once you find the Vol. 7 and 8 item, the next turn you'll have a dilemma in which you either keep the Books as a unified compendium, or you choose to burn them for a positive effect.
RagnaroK  [author] 29 Jun @ 6:21am 
@Spazards - Thanks for the feedback mate, just need either some of the item names or I can search by DLC, but if from a regular update by CA, they are tough to find without the full or semi full name of said item.

Not to keen on adding quest items, as I dont know what could happen from this, which you kinda advise with caution as well, so probably not adding the books of khorne unless people really wish for it.

I added those from the og wh3 campaign, because I dont think many play that and it is some cool items to miss out on but on the other hand I never added sword of khain nor the nemesis crown etc, as it seems to powerful and I like the hunt for those.
Spazards 26 Jun @ 6:25pm 
Well, in the last update they put the Books of Khorne items, there's a couple more epic items, like the Wyrmslayer, stuff like that. A few months ago, they brought up more ranged items, mostly grey and green items, but apart from that, I can't remember any other new items. I think (?) the last 3 new factions didn't bring any new items themselves. I would recommend caution with the Books of Khorne, since it's basically a questline of sorts, so you'll either have to put the first item, which starts the item gathering, or just go "f*** this" and just put the last one, which ends the questline, up to you.
RagnaroK  [author] 24 Jun @ 1:39pm 
Wish I had read your post more thoroughly with the revert option, just did all 707 items manually :bonehead:

I have been absent from modding for about 8+ months. If any new items has been added by CA in that timeframe, let me know and I will seek them out for incorporation. :WH3_clasp:
RagnaroK  [author] 24 Jun @ 1:29pm 
Should have fixed all the items now, otherwise let me know :steamthumbsup:
Dragon MILF Enjoyer 18 Jun @ 11:26am 
Update for others who might be having this issue: the problem with disappearing rares appears to be due to changes in the "Uniqueness Score" column in ancillaries_tables.

Until RagnaroK has time to officially update this mod, you can patch it locally using RPFM. Just select the column and use the "Revert Values to Vanilla" option.
Dragon MILF Enjoyer 18 Jun @ 9:41am 
6.2 unfortunately seems to have introduced a bug pertaining to this mod and rare (blue) items. They no longer appear in the crafting menu, and fusing uncommons simply causes them to disappear rather than yield a rare.

Disabling the mod causes rares to display and fusing to work correctly again. I presume this has something to do with the new Scrap category and underlying item type definitions, but poking around in RPFM I have yet to find an obvious fix myself.
RagnaroK  [author] 20 Apr @ 10:06am 
Ah oki, thanks for letting me know Spazards, really appreciate it.

Maybe I can make it again myself like I did with Lizardmen. Time will tell as for now I do not have much of it and got lots to fix here and there.

Happy Easter :dwarven::lunar2019piginablanket:
Spazards 20 Apr @ 9:52am 
Thank you for the update, I guess you would have to create a whole new resource, since Devotion now is just Public Order, and the Ice Crown and Orthodoxy tokens are meant to be spent on their new "technology". Since you get 50 tokens of each max, you wouldn't be able to research the whole panel if you used them as currency.