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Mercenary Hiring Terminal Subsystem
   
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Mods: Mod
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186.241 KB
16.10.2023 klo 19.03
5.12.2023 klo 14.43
3 muutosilmoitusta ( näytä )

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Mercenary Hiring Terminal Subsystem

1 kokoelmassa, tekijä Macawesome75
Macawesome75's Subsystems
3 luomusta
Kuvaus
Quick Description
Adds one new Subsystem that hires a NPC Mercenary from a nearby friendly faction that will fight pirates and other hostiles in the sector for 15 minutes.

Mercenary Hiring Terminal
The factions have multitudes of spare arms and armor for hire, and this subsystem provides easy and automatic service to this network. One simple activation and some credits is all you need to have another body in the fight.

Mercenary Classes
At Rare rarity and above, mercenaries spawned will have a specific class if you are close enough to the center of the galaxy for the weapons to be available. Artillery shells enemies with explosive munitions and torpedoes, Disruptors specialize in taking enemy shields, and Heavies simply have bigger ships.
7 kommenttia
Awesome_Dante 13.7.2024 klo 3.24 
Hmm is there a way to change how many or how strong the mercenaries are? I tried an Exotic system that spawned an Ace Artillery guy. And he got War of The Worlds vaporized in a puff of smoke against one of the enemies X_X
[R.P.C.]johnlemoore 11.7.2024 klo 22.08 
does this still work?
kinngrimm 1.3.2024 klo 10.45 
Sounds like the perfect addition to stations. Do multiple of these work on the same or on several station(s), so to speak having an armada of mercenaries then there ^^.
Comet Streak 8.2.2024 klo 3.21 
Fantastic mod, honestly it should be an option for vanilla.
Macawesome75  [tekijä] 5.11.2023 klo 6.49 
There should be a button next to the autopilot, similar to the vanilla object detector system
TubaDawg 5.11.2023 klo 1.30 
...but how to activated?
TubaDawg 17.10.2023 klo 16.39 
Humm, Interesting. XD