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Mercenary Hiring Terminal Subsystem
   
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16 okt, 2023 @ 19:03
5 dec, 2023 @ 14:43
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Mercenary Hiring Terminal Subsystem

I 1 samling av Macawesome75
Macawesome75's Subsystems
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Quick Description
Adds one new Subsystem that hires a NPC Mercenary from a nearby friendly faction that will fight pirates and other hostiles in the sector for 15 minutes.

Mercenary Hiring Terminal
The factions have multitudes of spare arms and armor for hire, and this subsystem provides easy and automatic service to this network. One simple activation and some credits is all you need to have another body in the fight.

Mercenary Classes
At Rare rarity and above, mercenaries spawned will have a specific class if you are close enough to the center of the galaxy for the weapons to be available. Artillery shells enemies with explosive munitions and torpedoes, Disruptors specialize in taking enemy shields, and Heavies simply have bigger ships.
7 kommentarer
Awesome_Dante 13 jul, 2024 @ 3:24 
Hmm is there a way to change how many or how strong the mercenaries are? I tried an Exotic system that spawned an Ace Artillery guy. And he got War of The Worlds vaporized in a puff of smoke against one of the enemies X_X
[R.P.C.]johnlemoore 11 jul, 2024 @ 22:08 
does this still work?
kinngrimm 1 mar, 2024 @ 10:45 
Sounds like the perfect addition to stations. Do multiple of these work on the same or on several station(s), so to speak having an armada of mercenaries then there ^^.
Comet Streak 8 feb, 2024 @ 3:21 
Fantastic mod, honestly it should be an option for vanilla.
Macawesome75  [skapare] 5 nov, 2023 @ 6:49 
There should be a button next to the autopilot, similar to the vanilla object detector system
TubaDawg 5 nov, 2023 @ 1:30 
...but how to activated?
TubaDawg 17 okt, 2023 @ 16:39 
Humm, Interesting. XD