Total War: ATTILA

Total War: ATTILA

138 beoordelingen
Earl's 4 turn per year For 1212
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Tags: mod, Campaign
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7.706 MB
17 okt 2023 om 1:32
15 jul om 7:42
9 wijzigingsnotities (weergeven)

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Earl's 4 turn per year For 1212

In 2 verzamelingen van EARL
1212AD Earl Self Use
45 items
Earl's Enhancement Overhaul For 1212
14 items
Omschrijving
A balanced version of 1 year and 4 turns, with the same research speed of technology as Vanilla, has fixed the event year.

Accordingly, the movement distance of the campaign is also reduced by half (because the same distance should be traveled at the same time as vanilla).
I canceled it to prioritize gameplay.

Timur's invasion will take place at 292 turns

Order:

Placed at the top
90 opmerkingen
Nuasea 10 jul om 19:13 
AI doesn't get the reduction
Luckey 15 feb om 23:36 
@LowPrioWarrior u r genius,bro
junaedkhan609 25 dec 2024 om 14:02 
The distance doesnt make sense altho yes vanilla would operate that way but in 1 year you would be able to cross most areas, in 3 months you should be able to cross half a peninsula
firstsunday2 25 nov 2024 om 18:48 
Found a fix and a 4tpy mod that works without the movement penalty!!! Tycherious' 4TPY (1212ad submod)
marty 17 nov 2024 om 19:10 
@MEAT-BALL big help man thank you. I ended basically removing all the files besides the weather one and it still works as of now
MEAT-BALL 13 nov 2024 om 13:20 
@Herf Look up how to install RPFM (popular modding tool for Total War) and run rpfm_ui.exe. Open the .pack file in your steamapps/workshop/content directory (you may have to search through a few folders but you'll find it, it's called 1212AD_4tpyEE.pack). Then go to "About" in RPFM and "Check Updates". Update your schema and once that's done, you'll be able to open the tables from the .pack file. Remove all the files in "db" below "campaigns" besides the climate change and technology tables. Remember to save and go to PackFile --> Install to update the mod. Then place it at the top of your mod manager in the launcher and make a new campaign. Haven't gone far into my new campaign but seems to work. Hopefully that helps.
Ball 24 okt 2024 om 11:02 
Hello there.Seems like AI doesn't get the reduction.So basically player can never chase them down unless with a spy.
Herf 19 okt 2024 om 17:29 
@Bilbo Baggins how
The † Faith † 19 okt 2024 om 15:43 
fix issues?
Bilbo Baggins 18 okt 2024 om 4:15 
Just delete anything related to movement range in mod file. Use RPFM to unpack the file, it is actually really easy to do.