RimWorld

RimWorld

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Cyanobot Plays 1.5 - UI and Control
   
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Description
Improved User Interface, more information about what's going on, more controls, gizmos, settings and commands to control what your pawns get up to.

See also:
- Pawn AI for improvements to the autonomous behaviour of pawns
- QoL Tweaks for more general tweaks
Items (55)
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Assign Animal Food
Created by Everyone
Assign food policies to animals. A new "Animal" policy will be assigned to colony animals A new column appears in Animal tab to manage policies Animals will inherit food policy from parents This mod was simplified a lot for Rimworld 1.4. It does one thing ...
Caravan Formation Improvements
Created by Kopp
A few features that should help forming/managing a caravan. Features: Change the caravan formation spot: Essential if your caravan needs to load stuff from stockpiles that are not close to each other. Let them load stuff at a spot, then switch the spot. Th...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.6 Update Updated for 1.6 - Should be compatible with prepare carefully when that gets updated. Biotech and Ideology Features New ...
Designator Shapes
Created by Merthykins
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline): - Line (including diagonal and freeform) - Rectangle - Ellipse - Circle - Pentagon - Hexagon Also includes these pre-defined object shapes (both filled and outline)...
Dress Patients (Continued) (obsolete 1.6)
Created by SP4RTAN
Creates a new job to dress patients in clothing of your choice. Details With a colonist selected, right click on the patient and choose "Dress <name>" from the drop-down menu, then select your choice of apparel from your stockpile. The selected pawn will f...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing. Why might you want to do that? To save on fuel, to stop rain from wasting fuel, to put an end to deconstructing a light source you intend to rebuild, whatever you like. Other buildin...
Power Alerts
Created by Diddily
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting ...
Mod Medicine Patch
Created by Aeon
A patch to enable modded medicine options in the pawn health tab. German translation by Dimos Chinese translation by Shavius...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Gear Up And Go
Created by Uuugggg
Adds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
Who's Using That?
Created by Kathanon
For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why. Source code is on GitHub....
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Emergency button to toggle all policies in ONE click. Tutorial -> https://www.youtube.com/watch?v=aKhF...
Schedule Clock
Created by Djelighoti
Adds a vertical line to the schedule tab, indicating the current time of day...
Mark For Destruction
Created by Kathanon
Lets you mark items and buildings to be destroyed by pawns. They will use a crematorium if possible, otherwise melee attack it until destroyed. The task is performed under the "Hauling" category, after normal hauling. Safe to add or remove at any point. Lo...
Stack gap
Created by Andromeda
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim? Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do? Maybe divide your deficit shells among the artillery cannons equally? W...
Research Tree (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Fluffys mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1266570759 Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftcl...
AAAA(Allowed Area Automatic Adapter)
Created by seeki
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat. It automatically switches the allowed area in response to the arrival of raiders and manhunter packs, predation by wild a...
Colony Manager Redux
Created by ilyvion
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager. Why did I make my own custom version? This version may never have seen the light of day if Fluffy had kept updating the original (though it's understandable why it's been h...
ilyvion's Laboratory
Created by ilyvion
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods. Anyone is free to make use of this as a dependency, but I don't want to promise that things won't break for third parties, so depend on it at...
Dropdown Production Buildings
Created by kongkim
Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods. Originally made by nmajask. Huge thanks to nmajask for the mod. Original mod. Have used the original mod for a long time, so will keep...
Colored deep resources
Created by Sarg Bjornson
No more hovering above every deep drill resource to find the right one! This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according ...
(Obsolete in 1.6) Change Caravan Loadout (continued)
Created by GanjaMan [NL]
Continuation of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2139318762 Made by; Hultis. unsubscribe from old mod to avoid issues using this one. for questions or bugs please go to my Discordunder the "Rimworld" category For some reason caravan f...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Search and Destroy (Continued)
Created by Meme Goddess
Continued Version I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely. Original mod page Github Tired of pawns lounging about during the heat of the battle after their first kill? Or ...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
TD Find Lib
Created by Uuugggg
A framework for user-customizable, highly-detailed filters for things. Library mod This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed f...
TDS Bug Fixes
Created by Uuugggg
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. (Little to no use otherwise because these niche scenarios don't show up in vanilla.) Drag-Reorderable row items - Allows reorderables in draggable windows. (Vani...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
This Is Mine (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of El Luchadors mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2384987719 - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the...
Smart Farming Continued
Created by FerrisCG
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619652663 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going! Original Description This is a quality of life mod which provides a numb...
Hive Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insec...
Network Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates...
Environment Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Q...
Lighting Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expan...
Move Stuff into Adaptive Storage Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png THE SUCCESSOR TO THIS MOD IS OUT NOW https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3292746186&searchtext= What does this do? Moves storage stuff into Adaptive Storage's "Storage" category. - Shelves - Bookshelves - ...
Combat Category
Created by ferny
MOD IS DEAD, SUCCESSOR HERE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422293321&tscn=1738870214 https://i.imgur.com/EKuNZ5w.png What does this do? Renames "Security" to a more generally applicable "Combat" and moves random stuff that should b...
Culture Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves eve...
Biotech Category Re-examined
Created by ferny
https://i.imgur.com/EKuNZ5w.png Biotech Category Re-Examined While the Biotech tab serves its purpose at categorizing everything from the Biotech DLC into itself, biotechnology is not the purpose of the category itself. This re-examines what should and sho...
Automation Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png Automation Category Using Vanilla Factions Expanded - Mechanoids, merges all automation content into one category. Best paired with - Biotech Category Re-examined (This will make what's left of the Biotech category organized...
Categorized Bill Dropdown
Created by FlufflyKittens
Replaces standard bill drop-down menu with a multilayered categorized one. This mod has three styles of bill categorization. Generic bills get categorized by the research project that unlocks them Cooking bills are split twice into a Single/Bulk -> Quality...
Perishable
Created by Peen Stanton
For lazy folks who don't want to manage stockpiles that much. This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not. Great for early game and just getting started, when you only care about what will rot and w...
Perishable Spoil Time Filter
Created by MrHacky
Adds a 'spoil time' filter to stockpile and ingredient selectors. Automatically turn meat/vegetables about to go bad into chemfuel before it spoils! Set up stockpiles in such a way stuff is moved into the freezer only when it needs to be. Note: The spoil t...
[1.5 Fork] Xenotype And Ideology Buttons TitleScreen
Created by Rokk
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor. Forked and recompiled for Rimworld 1.5 and Anomaly, hopefully getting rid of the useless error popups and the ideology screen not working sometimes...
In 1 collection by cyanobot
Cyanobot Plays 1.5
25 items