Total War: WARHAMMER III

Total War: WARHAMMER III

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Frontier Explorers - IE Sealanes & Trade Networks
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18 okt, 2023 @ 12:07
24 jun @ 8:19
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Frontier Explorers - IE Sealanes & Trade Networks

I 1 samling av RagnaroK
RagnaroKs Collective Mod Compendium
57 artiklar
Beskrivning
Greetings fellow mod enjoyers!

I grant to thee - A sea lane mod for your collection.

I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing.

Ingame screenshots show a few examples of the new sea lanes as well as a map of all the sea lanes.
Travel times between each sea node is 2 turns for most and 3 for the long routes.

Trade has also been pre-established between main factions and their respective frontier outpost/colonies/expeditions, as well as certain trade networks like Barak Varr trading with certain Order factions via their port, Marienburg trading with Erengrad and so on.

The point of the mod is to make some immersive connections between factions, as well as open up the enormous map for the player, promoting new styles of play and encountering factions and biomes you normally would not in said playthrough.

Considerations
  • This mod was inspired by a brilliant mod made by Thuynder but does not do the same nor include his advanced port mechanic.
  • Will the sea nodes work for AI? No only the player, CA never made it possible for the AI to use. Maybe some modder will crack the code some day, to advanced for me.
  • Does the vanilla nodes still work? Yes they do.
  • I assume that other mods "forcing" trade agreements with the same factions as I did, could cause CTD.

Nodes Vicinity

A list of sea nodes.
  • Tyrion <-> Teclis.
  • Alarielle <-> Imrik.
  • Red Duke <-> Ghorst.
  • Wulfrik <-> Losteriksson.
  • Morathi <-> Rakarth.
  • Franz <-> Volkmar.
  • Emil <-> Wulfhart.
  • Louen <-> Repanse.
  • Fay <-> Alberic.
  • Leonardo <-> Philipp.

Established Trade Networks

A list of trade network examples.
    Altdorf - Karl Franz
  • Barak Varr - Byrrnoth.
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Marienburg - Emil von Korden
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Temple of Kara - Markus Wulfhart.
  • Altdorf - Karl.
  • Marienburg - Emil.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.
  • Myrmidens - Valmir.
  • Magritta - Lupio.

    New World Colonies - Philipp Billings.
  • Altdorf - Karl.
  • Marienburg - Emil.
  • Cult of Sigmar - Volkmar.
  • Huntmarshal Expedition - Wulfhart.
  • Myrmidens - Valmir.
  • Magritta - Lupio.

    Miragliano - Leonardo Catrazza
  • Barak Varr - Byrrnoth.
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Magritta - Lupio Sunscryer
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Myrmidens - Valmir Gausser
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Couronne - Louen Leoncoeur.
  • Barak Varr - Byrrnoth.
  • Bregonne - Alberic.
  • Copher - Repanse.
  • Origo - John.
  • Flame - Mogen.
  • Errantry - Thegan.

    Bregonne - Alberic de Bordeleaux.
  • Couronne - Louen.
  • Copher - Repanse.
  • Origo - John.
  • Flame - Mogen.
  • Errantry - Thegan.

    Barak Varr - Byrrnoth Grundadrakk.
  • Couronne - Louen.
  • Altdorf - Franz.
  • Hexoatl - Mazdamundi.
  • Miragliano - Leonardo.
  • Kraka Drak - Thorgard.

    The list goes on with Lizards, Skaven, Norsca, Dark Elves, High Elves, Tomb Kings and Vampires, but I think you catch the drift. The main theme is major factions having trade with farflung outposts near sea.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
33 kommentarer
CHOUXIANG·抽象 30 sep, 2024 @ 5:59 
CAN YOU TRANSLATE THE DESCRIPTION INTO CHINESE?
RagnaroK  [skapare] 26 sep, 2024 @ 4:19 
是的
CHOUXIANG·抽象 26 sep, 2024 @ 3:31 
海上传送阵mod
RagnaroK  [skapare] 21 jun, 2024 @ 12:08 
@Tsu - Thanks I feel stupid now, :WH3_greasus_rofl: yes that would be very easy to do and would have been a much nicer way to do it. Kinda feel like I can't do it now though, as people are using the different mods. :spacemarineskull:
Tsu 21 jun, 2024 @ 5:08 
Could it be possible to make the trade part of the mod separate from the sea lanes? That way there's no need for a separate mod with and without trade, and they could be mixed and matched separately and even used without the additional sea lanes?
RagnaroK  [skapare] 21 maj, 2024 @ 11:44 
It did the last time I played with those mods together. :steamthumbsup:
xXShadowXx 21 maj, 2024 @ 10:15 
will this work with scm Marienburg mod?
RagnaroK  [skapare] 12 maj, 2024 @ 8:44 
Yup, updated it just now. :coolstar2022:
비브o 12 maj, 2024 @ 8:25 
work with 5.0?
RagnaroK  [skapare] 29 okt, 2023 @ 16:06 
As per request an IEE version has been released - Marco Colombos Charted Sealanes - IEE. It took way longer to make than initially planned, so I'll add the last flavour texts as well as a proper node list in the description tomorrow.

Enjoy! :steamthumbsup: