Don't Starve Together

Don't Starve Together

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Kill Me If You Can (Player Invasions for DST)
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21 Oct, 2023 @ 4:59pm
19 Jul @ 8:05pm
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Kill Me If You Can (Player Invasions for DST)

Description
Getting complacent with the threats in world? Want to technically play with other players, but don't want to give them all the power of a regular player character? Or perhaps you want to breathe a little life into your world? In any case, welcome to Kill Me If You Can (KMIYC).

What KMIYC does is prevent players who aren't the host from playing the game normally, and instead offers them a role as one of the denizens of the Constant. Currently offering 3 different invader types with more to come, these players are essentially tasked with making your survival harder to outright attempting to kill you! Currently offering:

- Hound - Eat meat to regain health, successfully attack creatures to regain sanity. You can eat red and blue gems to transform into their respective hound type, and you can hide inside hound mounds if need be. You can howl, and at max health this drains 75 health to spawn a hound who will follow you. You can have up to two follower hounds. You can also gain additional max health by eating food.

- Gobbler - Eat all the world's berries! No night vision and an extreme fear of the dark, any berry bush services to be your bed for the night, or perhaps a getaway from an angry survivor... You can also gain additional max health by eating food.

- Knight - Slow to initially get moving and mechanically powered, currently the tankiest invader so far. Attacks cost sanity, which can be regained by taunting. Right click on yourself to sleep, which will regain health over time, but keep you in one spot until you are either attacked or reach full health. You can also gain additional max health by killing mobs.

Of course, every good challenge has a reward, and KMIYC is no exception. Upon killing an invader, you not only get all the drops the mob has guaranteed, but they're also doubled (ex. An invader knight drops 4 gears). A perfect incentive to go hunting random people! Upon killing an invader, they're also banned for a configurable amount of time per invader, so players don't choose the strongest option and keep rushing your base.

Other things of note:
- Looking for lobbies to invade? Search for "invasion", "invade", "KMIYC", and "Kill Me If You Can" to find public lobbies with the mod installed
- Invaders can only do actions their respective mob type can do.
- Invaders will not stop the world from resetting if all normal player characters are dead.
- Additional normal player characters can be made by the host by typing "#addplayer <kleiId>" into chat, where <kleiId> is that person's respective Klei ID. Note this will only work when the host is spawned in as a character.
- Invaders don't have hunger, but they have different sanity mechanics which encourage them to act like the mob they're playing as. Eating usually restores health.
- Different day settings are available to lock certain invader types behind time gates, you could prevent knight invaders from spawning until Day 15 for example
- You can also disable certain invader types as well. Want to offer invaders to play as Gobblers and nothing else? You can do that.
- Ban length for a death is also configurable. Gobblers by default are 5, Hounds are 15, and Knights are 30. You can also turn off banning upon death as well per invader type
- PVP damage modifiers aren't in play for and against invaders, nor does PVP need to be on for players and invaders to fight each other. Tools such as Panflute also work on them as intended.
- Debug mode lets invader characters show up on the regular player select, if you wanted to mess around with them while hosting.

PLANNED:
- More invader types
- More invader criteria (season, time limit between spawns of a specific type (ex. for stronger boss mobs)
- More world interactions for current invader types (Hound to Varglet to Varg, Knight to Ruined Knight to Shadow Knight?)
Popular Discussions View All (1)
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27 Oct, 2023 @ 5:46pm
Machine translation from Bing(機翻來自bing)
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26 Comments
Beet 25 Nov, 2024 @ 3:01pm 
This is a very creative mod, hope to see it updated more.
pinkus 29 Jul, 2024 @ 4:56pm 
could you add marotters?
Pandoranoss 8 Apr, 2024 @ 2:03pm 
okey, we really need a discord server for this mod! I really wanna have fun with this darnit ;-;
Pandoranoss 29 Feb, 2024 @ 3:33pm 
we might need a discord server for this mod. i have never found someone playing this mod
Krarus 29 Jan, 2024 @ 12:42pm 
invaders definitely need a buff since i just one shot a hound invader with mighty wolfgang

varg as a potential invader would be fun imo
Xiivait 12 Jan, 2024 @ 8:26am 
I want to invade worlds but ppl don't play with the mod
I want to kill them with my friends
alloher 18 Nov, 2023 @ 2:45am 
👍
Krutorez 30 Oct, 2023 @ 10:10pm 
This is AMAZING mod, and i need update with more invaders. When turkey tries to kill you, he does end very bad, when hound, he dies very fast because of his minion summoning, and knight... knight is kittable looser. I very badly need invaders like... Deerclops? Bearger? I dont know but reward for killing wolf invader: 2 monster meats and 2 teeth? I want serious reward like 16 big meats and 2 deerclops eyes! or lots of gems and 2 dragon scales! This mod is amazing and i love it.:steamthumbsup::dshound::steamthumbsup:
Marc Katorse 30 Oct, 2023 @ 8:28pm 
i dont understand xd
Indie-ana Jones  [author] 30 Oct, 2023 @ 4:34pm 
There will be an update which lets followers and spells work on invaders when PVP is off.