ENDLESS™ Dungeon - Definitive Edition

ENDLESS™ Dungeon - Definitive Edition

38 ratings
Base Hero Stats [Patch 1.2.10351]
By Storb
This guide shows every hero's base stats, and how much their golden stats increase with each level.
3
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
If you're anything like me, you've gone into the in-game Glossary to try to see a hero's base stats (since the hero selection screen doesn't show them), only to find yourself disappointed. This guide will show you those stats so you can more easily glance at them before making a selection.

Stats will be listed in a table format. Bolded and underlined stats indicate the main stats of a hero (shown as golden in-game). If you didn't know, purchasing upgrades for heroes at upgrade stations also levels them up, increasing their main stats further. Hopefully at some point, this guide will become obsolete if the developers make the base stats more easily viewable in-game.

All values were hand-tested by viewing them mid-run. Base stats were tested without any additional perks / modifiers. This guide is incomplete! I have not found all the stats in the game, and what I have found may be inaccurate, so if you find anything new or contradictory to the information I have listed, please leave a comment so I can update the guide!
Sweeper
Health
200 (+10 per level)
Defense
0% (+2.5% per level)
Speed
6.4
Wit
10 (+2 per level)
Shove Damage
10
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
  • Highest base Wit in the game
Zed
Health
200 (+10 per level)
Defense
0%
Speed
6.6
Wit
3
Shove Damage
10
Damage Bonus
+0% (+5% per level)
Fire Rate Bonus
+0% (+5% per level)
Critical Chance Bonus
+0%
  • Highest base Speed in the game
  • Mad Shred passive skill grants stacking Damage Bonus as kills are accrued, up to +50%? Damage Bonus. Duration: 10? seconds. Max Stacks: 40. Stacks accumulate and fall off independently (i.e. more kills at max stacks doesn't refresh all stacks at once).
Bunker
Health
300 (+30 per level)
Defense
0% (+10% per level)
Speed
6.0
Wit
5
Shove Damage
10 (+5 per level)
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
  • Highest base Health, Health per level, Defense per level, and Shove Damage per level in the game
  • Triggering passive skill grants stacking Damage Bonus and Fire Rate Bonus as damage is taken, up to +65%? Damage Bonus and +20%? Fire Rate Bonus. Duration: 10? seconds. Stacks accumulate and fall off independently (i.e. taking damage at max stacks doesn't refresh all stacks at once).
Shroom
Health
250 (+13 per level)
Defense
0% (+5% per level)
Speed
6.2
Wit
5 (+1 per level)
Shove Damage
10
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
Max Soul Stock
3
Cartie
Health
200 (+10 per level)
Defense
0%
Speed
6.3
Wit
3 (+1 per level)
Shove Damage
10
Damage Bonus
+0% (+2.5% per level)
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
Blaze
Health
250 (+13 per level)
Defense
0%
Speed
6.0
Wit
5 (+1 per level)
Shove Damage
10
Damage Bonus
+0% (+5% per level)
Fire Rate Bonus
+0%
Critical Chance Bonus
+0% (+5% per level)
Max Mine Stock
3
Fassie
Health
250 (+13 per level)
Defense
0% (+5% per level)
Speed
6.4
Wit
7 (+2 per level)
Shove Damage
10 (+1 per level)
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
Comrade
Health
200 (+10 per level)
Defense
0%
Speed
6.3
Wit
7 (+2 per level)
Shove Damage
10
Damage Bonus
+0%
Fire Rate Bonus
+0% (+5% per level)
Critical Chance Bonus
+0% (+0% per level?)
Max Comrade Turret Stock
2
  • Critical Chance Bonus may be bugged on Comrade and has inconsistent results in the UI
Extra Notes
  • Every hero has a max level of 9 (for a total of 8 upgrades, as heroes start at level 1), after which upgrades can no longer be purchased for them.
  • Additional levels to Health are added to the base value, which is then modified by chips and upgrades. For example, if you have 300 base Health at level 1, and have a +30% Max Health perk, your total Health is 390. If you level up to 2 and gain +30 base Health, your total health becomes 429, instead of 420 ((300 + 30) * 1.3 = 429; the extra base Health is added first, then multiplied by modifiers).
  • Health can stack exponentially. For example, if you have 300 base Health at level 1, and have two different sources of +30% Max Health perks (e.g. Uncut Gem on Crystal Bot and Nanoblood on Bunker), your total Health is 507, instead of 480 (300 * 1.3 * 1.3 = 507).
  • Stacking Defense has diminishing returns. For example, Bunker starts with 0% Defense at level 1. At level 2, she goes to 10% Defense. At level 3, she goes to 19% Defense—an increase of +9%. At level 4, she goes to 27%—an increase of +8%. (more thorough testing is needed, especially with chips and upgrades)
  • Decimals are not shown for some values in-game, but appear to be affecting them. This is most noticeable with Sweeper and Cartie, as they gain 2% Defense and Damage Bonus respectively at every even level, and 3% at every odd level, indicating they're actually gaining 2.5% every level.
  • When a hero is controlled by the AI, their Speed is increased by +20%, and their Shove Damage by +33%. This is reflected in-game in the pause menu, and can be misleading.
Credits
  • Thank you to the Endless Dungeon Wiki[endlessdungeon.wiki.gg] for providing character images. If I were better at creating Wiki tables, I would contribute this information on there.
Changelog
November 22, 2023
  • Updated Shroom's Max Soul Stock and added Zed's max Mad Shred stacks according to the November 20 On The Rocks update, before I forget again. I'm deep in the COD sauce atm. Thanks for the specific numbers, AMPLITUDE Studios!
November 2, 2023
  • Finalized Bunker's Shove Damage per level (+5 per level), and added note about AI-controlled heroes gaining +33% Shove Damage. This latter discovery fudged my initial Shove Damage values—it appears every Hero starts with 10 Shove Damage at level 1
October 24, 2023
  • Confirmed max stocks of Souls. They don't seem affected by levels. I once got 8 Souls on Shroom, but that might've been with various Max Soul Stock bonuses
  • Preliminary testing for Zed and Bunker passive skills
October 23, 2023
  • Initial guide creation
4 Comments
Royal Oreo 5 Feb @ 4:28pm 
Good to know. When I read in-game tooltip about yellow statistics I thought it was like fire emblem, where each stay has a chance to be increased on lvl up and yellow ones were just more likely. Thank you for clearing the confusion.
lpzedu 10 Nov, 2023 @ 11:06pm 
Thx for the guide
gawkward 24 Oct, 2023 @ 12:30pm 
nice work, keep it up!
Kavid Ding 23 Oct, 2023 @ 11:34pm 
This guide is excellent thanks you for your great work