Darkest Dungeon®

Darkest Dungeon®

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Lawbringer Class Mod
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Class Mods: New Class
File Size
Posted
Updated
24.294 MB
27 Oct, 2023 @ 3:16pm
29 Nov, 2023 @ 10:08pm
15 Change Notes ( view )

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Lawbringer Class Mod

In 3 collections by Cerebralcloud92
Cerebral's True Estate (Modlist)
161 items
WiseMoth Modlist
85 items
Cerebral's Recommendation Megapack
169 items
Description
Pray that you have done no wrong.

The Lawbringer's main mechanic system involves taking multiple actions per turn. On his first action, he may use one of his normal skills. His normal skills have low damage but movement or disruption utility. After using a normal skill, Lawbringer takes another Action and can use one of his Special skills. These skills are marked accordingly with a orange "Special Skill" label.

In the event that the Lawbringer kills the last enemy with a normal skill, combat will not end until his Special skill phase is over. If you find yourself in this situation, Juggernaut will allow you to use a skill even if there are no corpses left. Due to the multi-action nature of the Lawbringer, trinkets that award extra loot during combat will not allow the Lawbringer to target the enemy's first position.


Shove
--OO | XX--
85-105 Acc, -85% DMG, 0-4% Crit
Forward 1
Debuff Target: -4 — -8 Acc
Free Action
Enable Special Skills
Knockback 1
Buff Self: Ad Mortem Inimicus: +5% DMG, +1% Crit
On Miss: Debuff Self: -100% Prot (Multiplier)


Long Arm
--OO | --XX
85-105 Acc, -95% DMG, 2-6% Crit
Debuff Target: -4 — -12 Dodge, -2 — -4 Spd
Free Action
Enable Special Skills
Pull 1
Buff Self: Ad Mortem Inimicus: +5% DMG, +1% Crit
On Miss: Debuff Self: -100% Prot (Multiplier)


Impale
OO-- | XXX-
85-105 Acc, -80% DMG, 5-9% Crit
Foward 2
Free Action
Enable Special Skills
Knockback 2
Buff Self: Ad Mortem Inimicus: +5% DMG, +1% Crit
On Miss: Debuff Self: -100% Prot (Multiplier)


Drunken Recuperation
OOOO
Free Action
Enable Special Skills
Self: Heal 1, -2 Stress, Regen 1pt/rd for 4 rds
Buff Self: +15% Blight Resist
Debuff Self: -25% Restoration Duration Received


Juggernaut
OOOO
Special Skill
Activate Riposte
Riposte: +0 to +20 Acc, -40% DMG, +3% to +7% Crit
Mark Self
Buff Self: +20% to +35% Prot, Ad Mortem Inimicus: +10% DMG
Debuff Self: -3 to -5 Spd, +33% Blight Amount Received


Igneus Imber
90-110 Acc, -50% DMG, -2 to +2% Crit
OOOO | -X~X-
Special Skill
Debuff Targets: -10 to -20 Dodge
Shuffle Targets
Buff Self: Ad Mortem Inimicus: +10% DMG, +30% Stun Chance


Swift Justice
90-110 Acc, base DMG, 1-5% Crit
--OO | XXX-
Special Skill
Buff Self: Ad Mortem Inimicus: +15% DMG


Ad Mortem Inimicus
105-125 Acc, -20% DMG, 2-6% Crit
---O | XXX-
Armor Piercing
Special Skill
Stun Target
Clear Ad Mortem Inimicus Buffs
Debuff Self: -4 Spd, -20 Dodge, +25% DMG received


Battle Ready
Time cost: 2
Self: +5% Prot
Self: +20% Riposte DMG


Explosive Modification
Time cost: 3
Self: Igneus Imber: +40% DMG
Party Other: +10 Stress


Nightwatch
Time cost: 3
Self: -2 Spd
Self: -10 Dodge
Prevent Nighttime Ambush


Law Enforcer
Time cost: 1
Self: +25% Virtue chance
Self: +10 Stress


Reinforced Armor
Common
+50% Blight Resist
+10% Stun Resist


Bellator est requies
Common
+15% DMG if HP above 50%
-20% Healing Received


Ad Mortem Citius
Common
Ad Mortem Inimicus: +8% Crit
Ad Mortem Inimicus: +7 Acc


Helm of Horror
Uncommon
+30% Debuff Skill Chance
+30% Move Skill Chance
+10% Stress


Leges Justitiae
Rare
+25% DMG
+12 Acc vs HP Below 50%
Bypass Guard vs HP Below 50%
-20% Max HP


Fragmentation Grenades
Very Rare
+8 Acc
Igneus Imber: -25% DMG
Igneus Imber: All Targets: Bleed (140% base) 3 pts/rd for 3 rds


Judge
Crimson Court
+20% Max HP
+20% Healing Received
-20% DMG if not Virtued
-50% Stress Heal Received


Jury
Crimson Court
Effects Doubled if Virtued
+4% Crit
+10 Acc
+3 Spd
-10% DMG
+15% Stress

Crimson Court Set Bonus
+100% Crit if target HP below 26%
+50% Virtue Chance
-100% Stress Skills if Virtued
+30% Stress if Afflicted


Corrupted Armor
Crystalline
+25% Prot
Drunken Recuperation: +100% Heal and Restoration Amount
Friendly Skill: Guard Party (2rds)
Hero Was Hit: Blight Self (160% base) 2 pt/rd for 3 rds


Canon name: Perniciosius Petasum
Crit Bonus: -10% Crits Received Chance (3 rds)
The Lawbringer is Not Religious.
The Lawbringer uses the Outsiders Bonfire district.


Grim Reaper - Original Coding
Destructivehat1 - Original Concept and Design
54NBB - Animations
terkmc - Art and Trinkets
DuneSiege - Backer and Additional Design
Reginald - Additional Art and Skins
Cerebralcloud92 - Finishing Coding & Dialogue
喷泉之下 - S.Chinese Translation

This item and its contents may not be uploaded on any website, except on Steam under the profiles Cerebralcloud92, Grim Reaper, or with Destructivehat1's express permission.

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
127 Comments
Karmen General Nomen 11 Jul @ 2:13pm 
Fantastic mod. im just a little sad he doesn scream Ad Mortem Inimicus everytime you use it
ÒwÓ 1 Jul @ 6:52pm 
cool class but very overpower
MegaFan 3 Jun @ 3:59am 
My beloved in For Honor, and now my beloved in Darkest Dungeon. Simply the GOAT.
Zee_Seewtermaly 21 May @ 11:11am 
Non superstes!
JMO 7 May @ 3:46pm 
Solid class. Earns his title. Can't help but refer to him as "Lawrence"
DuneSiege  [author] 6 May @ 12:15pm 
@Gearhammer
;)
Gearhammer 5 May @ 11:54am 
BR port for this mod?
DЫNCHEK 30 Apr @ 11:12am 
Sohei NOW!
SensualStilts 29 Apr @ 7:04am 
I love this mod. Easily now one of my favorite classes in the game. Super fun to play! I love his lines, the Latin nerd in me is satisfied.
DuneSiege  [author] 24 Feb @ 8:11pm 
@born 2 carry,4ced 2 last hit, yea sunken crew just crashes a lot by itself, try to kill the anchor guy either before he acts or after he's no longer holding a hero

@Daddy Guzma, Drunken Recuperation is a move skill and as such won't appear in the Guild, as for not appearing in first form it may be a mod conflict as I'm not having that issue on my end