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Thank you for reporting the bug.
Regarding the number of utility slots, the OMS section has been adjusted to be a little stronger.
Regarding the bug in the anti-aircraft gun model, we could not confirm it here. (However, I found a mistake in the program syntax, so I fixed that part)
For weapons such as event collapse cannons, the turret graphics are specified on the component side, so the turret graphics cannot be changed using the section settings.
One is that the MOD destroyer has 4 utility slots compared to the 6 of the vanilla destroyer, and the other is that the model of the anti-aircraft gun is broken and appears as a square box.
When I put anti-aircraft guns into the P slots of battleships and titans in the ship design window, they are all displayed as boxes.
Lastly, while it doesn't appear to be a box like an anti-aircraft gun, the Matter Disintegrator's turrets, which are reverse engineered from late-crisis Extradimensional Invaders, do not appear. I think it's a bug because the Disruptor, a similar weapon, has a visible turret.
Thanks, work fine now.
The correction has been completed.