Amnesia: The Bunker

Amnesia: The Bunker

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Things I have learned about Amnesia: The Bunker (and the Halloween Update).
By ijoinedsteeamforsjsm
A guide detailing things I have learned, one way or another, in Amnesia: The Bunker. This also takes into account the Halloween Update and its changes to the base game.
   
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WARNING
This is my first ever guide, so expect this one to be clunky and inconsistent.

This guide is also nowhere near complete. Have anything else to add? Reply here and I can try to edit this post to take your contributions into account.
What to Expect from The Bunker compared to Other Titles? (The Dark Descent, A Machine for Pigs, Rebirth etc)
Compared to All Other Games
The most drastic difference between this entry and the other entries is that the protagonist has multiple means of self defense, including two types of guns, grenades, gas grenades, flares and some more. This game is shorter and self contained, and compared to SOMA and Rebirth which cost $29.99, The Bunker comes in at a cheaper $25.99.

Compared to The Dark Descent
The Bunker (obviously) has better graphics. TDD runs on HPL Engine 2, and The Bunker runs on HPL Engine 3.5 (the same engine used for Rebirth).

Compared to A Machine for Pigs
This isn't much about the game, but while AMFP was created by The Chinese Room and published by Frictional Games, the Bunker was both developed and published by Frictional. TCR is known for making very narrative games, such as Dear Esther. For this reason, AMFP is built around the story with gameplay as decoration, but the Bunker is built around the gameplay with the story as decor.

Compared to Rebirth
Rebirth is similar to AMFP in its story emphasis, but is developed by Frictional themselves. Rebirth also has a similar enemy type, the Ghul or the Harvester as it is sometimes called. Ghuls are like much smaller versions of the Beast, and there's a theory going around that the Beast and the Ghul are the same species.
What To Know before Trying the Update.
1. Once you create a new game at any difficulty level, the difficulty settings are locked in. There is currently no way for you to change it once you have already started, so make sure you've got the settings you want.
2. Support for custom stories released before the Halloween Update is now broken, but some custom stories seem to work fine.
Differences Post-Halloween Update
1. The scripted rat event in Maintenance where a rat triggers a flare trap is now gone.
2. The Rat Cave bridging the Workshop and the Pillbox is no longer always full of rats, but it is possible for it to be.
3. There is now an optional code lock barring access to the Fuel Storage. The code and location of the dogtag is random, but the tag will always belong to Soldat S. Millard.
Enemies
The Beast
What is the Beast?
The Beast is the primary and most prominent monster in The Bunker. It can get to almost anywhere in The Bunker except for the Roman Tunnels. It uses a system of holes it dug throughout the bunker to quickly and efficiently navigate the area.

This isn't the kind of fellow that you would to run into. The Beast doesn't like you. In fact, it wants you dead.

How does the Beast work?

The Beast is mainly alerted by sounds. This can be anything from a grenade or a shotgun blast, to when the player manipulates/walks over props or items. If triggered enough, the Beast will exit out of its tunnel system. Certain sounds can predict its future actions. Its arrival is signified by a particularly agressive growl, and its departure can be detected by a more nasal one. A common warning of its presence is that it can reach out with one of its claws and have a feel of its environment. If you go near this claw, you will either be injured or killed instantly.

In Map

The Beast's presence in-map can be represented by the player character's own heartbeat, the faster his heart beats the closer the Beast is to the player. It is unknown if this heartbeat can attract the beast or not.

An advantage that the Beast has when being out of its tunnels is that it now has eyesight, although its peripheral vision is apparently quite poor. A safe bet is that the Beast has night vision, because it is easier for the Beast to spot the player in the dark than it is for the player can spot it in the dark. Still, The Beast can hear the player and is greatly attracted to noises that they make,

The Beast can open wooden and metal doors by attempting to punch it or pulling its handle. If it encounters a locked (or barricaded) wooden door, it will break it down. If it encounters a locked metal door it will attempt to break it down once more, but metal doors are simply too strong for the Beast (or anyone/anything) to break. This will cause it to try and find another way around, if possible.

Similarly if you hide under a wooden table the Beast can break it, but not with metal tables. Metal tables aren't your friend though, as if you're close enough to the Beast it can just pull you out and bang you at any time.

Universal
KEEP ON AT ALL TIMES. THE ♥♥♥♥♥♥ HATES LIGHT. The Beast is known to dislike exploring the light. This doesn't mean that the light doesn't prevent it from searching entirely, though. When the generator is on, the Beast will only come out if provoked, and when the generator is off, it will almost always search the map. The Beast also makes the lights flicker rapidly, the more the lights flicker the closer it is.

If you find the Stuffed Rabbit in the Crater (near the Roman Tunnels) (it'll also get you the Toy Enthusiast achievement) and throw it so that the Beast finds it, it will examine the rabbit for a brief moment, and then after it will take it to the Chapel (This will give you the Sentimentalist achievement). Getting it again will give you the Toy Fanatic achievement.

Toussaint Beaufoy

This is the eyeless madman down in the Roman Tunnels. He mostly recites his self-written poem, 'We Whirl the World' in his very loud voice, but can say other things if provoked in certain ways.

How does Beaufoy work?
As I said above this man has no eyes, so he leverages his hearing. It is unknown whether or not he has a sense of smell. He shoots at anything that moves, including but not limited to the player.
He can very easily be killed by 2 revolver bullets. If you spare him before leaving it triggers unique dialogue. He can also be killed by a grenade, gas or a molotov, all of these having different death voicelines and/or animations.

You can tell where Beaufoy is by listening to his poem or voice from different angles, because the game uses positional audio with almost every sound. This ♥♥♥♥♥♥♥ idiot will directly warn you if he hears you, giving you a chance to be quiet and/or get away.
3 Comments
Division 23 Nov, 2023 @ 12:44am 
Already figured out the Shell Shock has that setting enabled upon checking my image before, my apologies but good guide though.
ijoinedsteeamforsjsm  [author] 22 Nov, 2023 @ 9:59pm 
Very late, but that's strange. Are you playing on a custom difficulty?
Division 8 Nov, 2023 @ 9:36pm 
I came back to the game to add something for my guide, didn't check on this one but a code for the fuel storage is present even without Shell Shock correct?