Source Filmmaker

Source Filmmaker

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Using Multiple Maps in a SFM Session (Updated)
By Pte Jack
SFM uses maps at both a Session Level (default) and at Shot Level. In order to use multiple maps in a single session, maps have to be defined at the Shot Level.

This video guide will show the process required to use multiple maps in a session.
   
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This video shows how to change maps in one session, quickly and on the fly.
42 Comments
DartMasterඞGooberඞ 8 Oct, 2024 @ 6:28am 
you. are. a. life. saver. thank you so much for making this tutorial,

"if i wasnt the man i was id kiss ya"
- demoman tf2
Link Freeman 12 Dec, 2022 @ 6:41pm 
I followed this method, but instead of the shot I changed the map actually change map, it instead has no map error and then crashes, what I did wrong?
I'm already placed the playhead inside the shot I want to change the map within as well as selecting it
PajamaPants 8 Oct, 2021 @ 2:47pm 
note to future self: the console command to change the map to hydro is

changelevel tc_hydro
Johnny G. Blankerstan 21 Sep, 2021 @ 2:48pm 
im trying to change it to black void and it says it dosent exist
76561199059839557 18 Nov, 2020 @ 12:02am 
oh ok
Pte Jack  [author] 17 Nov, 2020 @ 11:56pm 
SFM can only have one map loaded at a time when editing, if you switch shots and it uses a different map than the one loaded, you will get that error. you have to use the Change_level <mapname> to change the map.

If your rendering, the maps will change as the clip renders automatically.
76561199059839557 17 Nov, 2020 @ 6:54pm 
the other shots says "wrong map loaded"
idoblenderstuffs 15 Nov, 2020 @ 12:08pm 
it says "sfm_street.bsp does not exist" when i type the command in
Pte Jack  [author] 10 Oct, 2020 @ 1:02pm 
Text is in the video
seanoneal2013 10 Oct, 2020 @ 10:56am 
I need a text tutorial and this is the only relevant result showing up after searching "multiple maps"