Total War: ATTILA

Total War: ATTILA

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Supply and Urban defense For 1212
   
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Tags: mod, Units
File Size
Posted
Updated
50.732 MB
31 Oct, 2023 @ 11:07pm
4 Jan, 2024 @ 12:58am
10 Change Notes ( view )

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Supply and Urban defense For 1212

In 1 collection by EARL
Earl's Enhancement Overhaul For 1212
14 items
Description
Only applicable to 1212

Feature:


Fixed the issue of 1212 Vanilla version city defense only having Catapult/Cannon, adding Scorpio and Fire Siphon(Only Byzantium) to them

Added the Supply Wagon and Supply Station unit to replenish ammunition.(And cultural adaptation has been done, and units from different cultures will have their own adaptation models)

The city defense equipment has been redone, and the Greek fire city defense equipment in Eastern Rome is effective


Supply Wagon:
Muslim and North African factions:


Other factions:



it can be recruited buildings(like blacksmith military)



Defense Equipment:

Supply Station will exist in all city garrisons.





Scorpio


Catapult


Fire Siphon


They will be deployed in Byzantine castles at levels 3 and 4, or in cities at level 4



replenishment skill:



Originally posted by Earl:
Balanced the classical city defense equipment, now they are more useful, with larger shock waves and more ammunition, but limited their turning because they do not have a turning mechanism, which narrows their range of fire. In the vanilla version, they turn against the rules, but they no longer do.Finally, they are no longer picking up ammunition from the air to load. I have equipped them with complete supply models, which is also the basis for me to add ammunition to them.


Order:
Handgun reload animation for 1212
Bright Arrows For 1212
Supply and Urban defense For 1212
Realistic Missile/Range for 1212(Already integrated the above several)
Realistic Cavalry Overhaul For 1212
all 1212 modules

Recommend:
Realistic Missile/Range for 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3065896492

Bright Arrows For 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3077032019

Realistic Cavalry Overhaul For 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047562159

Attention:

1.This mod has been integrated into Realistic Missile/Range for 1212. If you have already loaded this mod, then you don't need to load bright arrow mod again
Realistic Missile/Range for 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3065896492

2.This MOD is Gamesaves occupying and you can use it in your old gamesaves, but when you load it for save, your new gamesaves cannot be without it
14 Comments
Giga Gero 26 Jun, 2024 @ 8:26am 
So is this working or not?
Yoseph Stylein 4 May, 2024 @ 2:31pm 
1212 Updated and now this mod is crashing the Game on the Faction selection screen.
EARL  [author] 9 Apr, 2024 @ 11:11pm 
此外这个已经是过时MOD了,建议直接开远程MOD就行了,这里的功能全部整合到那里了,还新
EARL  [author] 9 Apr, 2024 @ 11:11pm 
因为这个城的建筑只补给站
Tingu 9 Apr, 2024 @ 9:20am 
大佬,为什么玩打了这个mod,守城战只能部署补给站了?
Tingu 30 Mar, 2024 @ 2:42pm 
更新
yahfou 30 Dec, 2023 @ 8:09am 
大佬有计画做中世纪战争的版本吗?
EARL  [author] 16 Nov, 2023 @ 9:55pm 
@Calradius No, they won't delete it, they just won't want to recruit them anymore. The units in the gamesaves must be eliminated or wait for them to be laid off.
Heavy 16 Nov, 2023 @ 10:50am 
Did you update it so that they will be deleted out the armies? or do I have to run a few turns and see if the enemy stops producing them into armies? Thank you.
EARL  [author] 11 Nov, 2023 @ 6:05am 
@Calradius You are right. I noticed this and it has been updated today. You can see if it will still appear