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There's something I've been trying to confirm but I haven't seen anywhere - does Concussive Push only applies to Salty / SwiftStrike Push / Don't Hug Me damage, or does it apply to the stagger from normal attacks too?
In your Damage over time sample build you have a 2 star poison damage up and a 3 star poison damage up. Do they stack together or do they not? if they do stack do they both work because they're on different equipment pieces or because they're different star levels? If one of them was swapped to a Fire Damage up mod would it stack with the poison damage mod or not?
Sacrificing one Timer Proc for Sour Effect Up makes the ranged part of the build way more potent, especially in AoE situations. You lose a bit of bossing damage, but not enough to really matter.
{LINK REMOVED}https://i.imgur.com/nCGzb7N.png
As for the best build you could get, I experimented quite a lot with different weapons, and the Throwing Plates are by far the most potent weapon when coupled with either Sour or Salty – both when it comes to damage and survivability : they are fast, can cross gaps and generally deal a lot of damage.
My two best setups are these :
{LINK REMOVED}https://i.imgur.com/8abqhPg.png
{LINK REMOVED}https://i.imgur.com/JODEVml.png
Salty adds a bit of survivability compared to Sour, but you deal so much AoE damage with the latter that it’s usually much better. The only downside of Throwing Plates is that you must reload very often… so the spear build is more pleasant to play casually.
An alternative is to stack both Egg Timer and Plate proc with Piercing, allowing almost every hit to proc both effects for insane long-range AoE damage.
Of course, the same tech of using Sour (or any other element) on the main weapon works too.
Using a spear works best given the high attack rate.
Ideally you’ll want something like that : https://i.imgur.com/Nq6Zyie.png
包丁を振って自動発射されるDurianの属性が、雷+毒になります。
包丁(近接武器)Umami+Durian proc30% ×3(90%)
包丁を振ってDurianが発射されるごとに、シールドが発生します。
包丁を振っていればシールドは無限に維持可能です。
火力は落ちますが、包丁 + 槍(軽い武器)で
Sour+Plate proc30% ×3(90%)で、槍を振れば
リロード不要の飛び道具になります。