Left 4 Dead 2

Left 4 Dead 2

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John Wick 4 GEN-12 Shotgun - Compressed Weapon Mod (Tactical Shotgun)
   
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Game Content: Weapons, Sounds, UI
Weapons: Shotgun
File Size
Posted
14.662 MB
13 Nov, 2023 @ 10:33pm
1 Change Note ( view )

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John Wick 4 GEN-12 Shotgun - Compressed Weapon Mod (Tactical Shotgun)

In 1 collection by syahmi2002.sa
syahmi2002.sa's Weapon Mod Reuploads (with Modfications)
136 items
Description
This reuploaded mod will replace Tactical Shotgun with GEN-12 shotgun, as famously seen in John Wick: Chapter 4 (2023), utilizing KV Broadside animations from Call of Duty: Modern Warfare II (2022), made for those who don't want to risk their game to have unstable FPS and occasional audio cuts with many HQ-ish mods installed.

What's provided in the original mod by Animal33:

  • Weapon model with animations, custom HUD icon and sounds

Changes I made to Animal33's mod:

  • Compressed the .vtf texture files by resizing them to half of their original resolution

Credits:

勿忘地球人 - Weapon model and textures
Infinity Ward (published by Activision) - Sounds and animations
kelpo833 - Original animation ports for CS Source
Animal33 - Animation ports for L4D2
Animal33, Denny凯妈, zmg - QC and sounds
Animal33 - The original compile for Tactical Shotgun
Myself - Compressing the .vtf files

REMINDER: While the purpose of these compressed weapon mods is to minimize the risk of unstable FPS and occasional audio cuts, some of them still have the potential to cause game crashes, as their .smd file(s) (a.k.a. their uncompiled model files) may exceed Source's 17,433 vertices limit. Unfortunately, there's little I can do to address this issue, as splitting their .smd file(s) into different parts requires more skill and trial and error than simply compressing the texture files. Besides, I usually don't take mod nor friend requests.
5 Comments
Max's.Will.It 12 Jan, 2024 @ 12:09pm 
Although it kinda load faster then the Normal animation, it's still kinda janky when you're in the panic. I mean, you have wait till it finish one cycle of reload animation , then another 2 second
to start from 0 to 10. So it kinda slow, at least imo.
Max's.Will.It 3 Jan, 2024 @ 10:21am 
Me: reloading, surprise by it load like an actual Magazine feed firearms, look at the shells number
1 >>>10
:lunar2019crylaughingpig::lunar2019crylaughingpig: LMAO, super brilliantly. Not disappointed.
syahmi2002.sa  [author] 6 Dec, 2023 @ 11:13am 
@Crxy_Climbz (cont.)

...However, since online uses the order of the animations (set by activities of the host), those are used instead. Unfortunately, this is slightly glitched here and there as a result (and due to L4D2 being janky af), with issues like reload animation stopping after meleeing (like the pre-TLS MP5 did) and the magazine gradually refilling instead of instantly (and can even be reload cancelled)."
syahmi2002.sa  [author] 6 Dec, 2023 @ 11:13am 
@Crxy_Climbz This mod uses a slightly altered reload sequences for offline play. As Alex_D #NoWar said in his PD2 Steakout 12G mod for Tactical Shotgun:

"Since y'all been complaining about box-fed shotguns having senseless reload routines when they replace the classic shotguns forever, here's a shotgun that reloads the whole box in one animation - and only does so offline on your own host. When playing online, it uses a set of start-loop-end parts like usual instead. This is done by adding a sequence at the very end of the animation list that uses the reload activity, and disabling the activities of the start-loop-end set so they are never used offline...
Climbzzz 6 Dec, 2023 @ 9:34am 
reload is buggy, doesnt instantly go to 10 it slowly goes up