Lichdom: Battlemage

Lichdom: Battlemage

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Simple Way to be an Efficient Mage
By Jendar
Brief guidance on how to have less trouble playing Lichdom.
   
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Intro
This is a brief text containing my suggestions on general strategy you might want to pursue in order to achieve better results in Lichdom gameplay. I do not pretend to be a pro, but the approach I'm going to present here has shown some good results so far, and I believe that it might be useful for you if you are new to the game.

For a brighter picture, take a look at other guides as well; they have their own pieces of advice on spell management.
Essence
Lichdom has three types of augments (destruction, control, mastery) and three spell sets that you can keep active at the same time. Logic prompts that this convenient coincidence should be used.

Build your spell sets in such a way that first set is responsible for destruction, second for control, and third for mastery.

Fire is a most obvious choice for a destruction set. Make a Missile for single enemies and an Area for multiple ones. Lob is good too, but it's harder to aim, especially if you need to get an enemy standing far away from you.

Freeze is a good control option. It immobilizes the enemies and prevents them from attacking. A Missile will also handle lone targets; as for the area-of-effect spell, I find the Pool shaper to be useful. It can work as a trap, and it will keep freezing your opponents even after they are released from the status.

Lightning might work as a mastery engine. Recommendations are the same here: a Missile and a Pool. Impressive thunderstorm in the last case.

Thus, we have the following schematics:

1) You freeze the enemies and buy yourself time for further casting,
2) you enchant them with mastery to increase damage,
3) you charge and strike with destruction to cause huge critical damage.

This is the simple way to make your progress less painful and more enjoyable. Sometimes it can yield impressive results. My first meeting with Shax's executor was especially remarkable: I dealt 7000 damage to him after this combo was applied.

As for the nova spells, you may do whatever you like. I prefer to keep them all destruction-attuned.
P.S.
The greatest fun of Lichdom is about creating and applying new spells. What I described here is just the most simple and easy-to-use method. For greater fun and greater challenges, experiment with other sigils as well.

Also, remember to revise your arsenal from time to time. You have a constant flow of new supplies that can help you make more and more efficient spells.

This guide was written after reading a number of reviews that showed bitter misunderstanding of spell management and principles according to which Lichdom functions. People tend to feel better when they have a failsafe method behind their back, so I described this good strategy to give new players more psychological comfort and encourage them to explore the magic system of the game.

Thanks for reading.
17 Comments
Absolute_Dakka 27 Dec, 2018 @ 1:37am 
Start off a fight by using the AOE pool. Either directly on a group of enemies, or in a choke point to funnel them into the pool. Once you have a group stuck in stasis, then charged both your blink and your missle spell. Blink at them to tag them all with mastery, and then release the missile into one of their faces. If the stats on your spells are good, that will nuke the target rather nicely, which will trigger Phase's "Distortion Rift" effect, so now you have Bullet Time. Use it to set up another AOE Control Pool, and do it all over again. With just that one Sigil, and this combo, you can mow down entire encounters with very little damage taken. This also frees up your other sigil slots for experimenting. Hope it helps.
Absolute_Dakka 27 Dec, 2018 @ 1:37am 
Additional note: the Phase sigil - while on the sirface does not really seem to work great in combination with other sigils because of the control/destruction teleport mechanic - Phase does actually work remarkably well with *itself*.

Allow me to explain - Use this combo of spells on your Phase sigil:

1. AOE pool with control augment,
2. Nova with mastery (and of course a shield that allows charged blink, either Agile or Tactical)
3. Single target Missile with Destruction Augment

(strategy in next comment)
Absolute_Dakka 27 Dec, 2018 @ 1:36am 
I really wish I had found this right when I started playing. Rogiro and his monster almost made me quit until I figured out the basic idea of tagging the beasty with master and then blasting away with destruction crits.
Jendar  [author] 26 Jun, 2017 @ 9:32pm 
Synergy spells were kind of reworked after I finished this game, so I'm not sure how they work now, but at least in terms of what I remember, various synergetic combinations between these three elements have indeed been impressively strong and destructive.
བྷ་ག་འཇོམས 26 Jun, 2017 @ 8:33pm 
It's worth adding that the sigils you suggested are the only combination of three (unless I'm missing something) that allows you to have THREE powerful synergy spells (that function as unique spells instead of following the stock format) later on instead of one or two. I guess that's supposed to be the reward for playing with the three "boring" elemental types that you see in every game.
Jendar  [author] 6 Sep, 2014 @ 9:38pm 
@eunomiac: that's not surprising, I believe, because everyone has their own strategy. I tried to emphasize it in this guide as well: like, 'note, this is not the only and not even the best method - just a good thing to start from if you feel lost and do not know what to do'. Finding your own way and trying new combinations is greatly encouraged. Of course you can keep group enchantment in one set and target enchantment in another set, for example, if that works for you.

For novas, that's not an advice. :) Advice was, 'do whatever you'd like', because these spells are not crucial for the strategy I described. If that's a panic button for you, instead of a well-calculated way to do some damage about the guy who wasn't careful enough to come too close, or if you prefer to immobilize enemies by chargeblinking into their midst, of course you'll prefer Control instead of Destruction.

@BADTOWNSOUND: yes - that's mostly what all this guide is about. :)
Jason Delulu 6 Sep, 2014 @ 4:24pm 
This guide is like Lichdom: Battlemage training wheels. By the time you understand why this guide's tips work, you'll start to want to transcend some of this guide's more simplistic aspects -
and hopefully, this guide will have enabled you to survive long enough to feel curious about the game instead of frustrated that it's stomping your head in while you do 120 damage for the entire game.
Eunomiac 6 Sep, 2014 @ 1:53pm 
Thanks for taking the time to write this! However, I have to say that I disagree with some of the advice in here---even within its stated context as a simple beginner's guide. That being said, I'm very new, so please correct me if I'm wrong!

--- Biggest source of disagreement: There's no reason to divide your Sigils into Destruction, Control and Mastery---none whatsoever. Doing so places an entirely arbitrary limitation on the crafting system, for no real gain. Instead, fill your various niches (damage, defense, control, mastery, etc.) with the best spell for the job, regardless of the Sigil it comes from.

--- Especially for the beginner, "I prefer to keep my Novas Destruction-attuned" is dangerous advice: Control-attuned Novas make for FAR better panic buttons---freezing everyone around you with an Ice Control Nova will save your butt far more often than an Ice Destruction Nova.

(bah, 1000 char limit---suggestions coming up!)
Eunomiac 6 Sep, 2014 @ 1:53pm 
And here are a few extra things I've figured out along the way:

--- The "Ray" pattern is a great Targeted Control option, especially in Ice: It's the fastest way to lock an enemy down this side of Nova. A Control AOE can handle targets at range, but a Control Ice Ray is fantastic when too many enemies get too close.

--- Consider your SHIELD when deciding which types of spells to lean on the most. Each type of Shield makes casting one class of spell MUCH faster (+30% speed). If you've got a Strategic Shield, emphasize AOE spells: Ice Control Pool + Lightning Mastery Pool + Fire Destruction Area = BOOM. But as soon as you switch to an Agile shield, you're gonna want to consider making Targeted spells your principal means of attack.

--- if you see the blue beacon of a Vortex Pool ahead, don't pop any loot pinatas (it's what I call those pustules/ice blocks/whatever that break and release spells) until you've activated it and gained the Rarity Increase.
Jendar  [author] 4 Sep, 2014 @ 2:43am 
Thank you for your kind evaluation. :)