Total War: WARHAMMER III

Total War: WARHAMMER III

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Bertrand and the Survivors of Bergerac: The Old World Submod
   
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Tags: mod
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825.941 KB
17 Nov, 2023 @ 6:48pm
25 Mar @ 1:23pm
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Bertrand and the Survivors of Bergerac: The Old World Submod

Description
This mod enables Bertrand and the Survivors of Bergerac for The Old World Campaign by ChaosRobie. Players can select from 2 start locations using Mod Configuration Tool: Arden Forest (North Bretonnia), or Forest of Châlons (South Bretonnia).

** REQUIRES THE FOLLOWING MODS**
1. MIXER - Mixu's Unlocker
2. The Old World Campaign by ChaosRobie
3. Bertrand and the Survivors of Bergerac (Sub-mod for Mixer)

**Optional to select start location**
1. Mod Configuration Tool
- Affects both AI and player Bertrand start locations.
- Bertrand will start at war with the Skullsmasherz Greenskins if Arden is chosen, or the Bubonic Swarm Nurgle faction if Châlons is chosen. If the player is playing as one of those two factions, Bertrand will not start at war with you.
- Default start location is Arden Forest
- Additonal Border Princes start locations: Forest of Hvargir and Pavona Road

Load Order:
Place later in the order (greater number) than the other required mods.




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30 Comments
Saphirre 22 Aug, 2024 @ 12:48pm 
@maffers
It's a good idea, I will try it when I have some freetime !
Thank you very much for your amazing work and mod :)
Guidrion 22 Aug, 2024 @ 11:58am 
Wonderful to hear!
maffers  [author] 22 Aug, 2024 @ 11:30am 
@Guidrion
I had missed updating the spawn locations for Bertrand as the AI when the Old World mod map got updated. I have now updated it so he should spawn correctly now.
Guidrion 22 Aug, 2024 @ 7:24am 
Seems like Bertrand fails to spawn as AI in the Old World. He shows up when I play him but not when I load another lord. Tried the Pavona and the Hvargir starts
Saphirre 11 Jan, 2024 @ 12:05am 
So cool ! tyvm :_)
Have a good game !
maffers  [author] 10 Jan, 2024 @ 10:57pm 
@Saphirre
I added 2 more start locations: Forest of Hvargir and Pavona Road
Saphirre 10 Jan, 2024 @ 9:17pm 
Ok cool ! Thank you :)
maffers  [author] 10 Jan, 2024 @ 7:25pm 
@Saphirre
I would consider doing that. Let me look into it.
Saphirre 10 Jan, 2024 @ 5:39pm 
Hi @maffers :)

I really like this mod and I would like to suggest something:

Would it be possible to add a 3rd starting position via MCT option which would be somewhere in the Border Princes please?

Why?
- Because we know that there are supposed to be some Bretonnians in the Border Princes normally, unfortunately ChaosRobie did not place any Bretonnian faction there.
- We know that in the Border Princes it is a mixture of Bretonnian and brigands, mercenaries of all kinds etc
- In the new Games Workshop game The Old World, there is a new Bretonnian Exile's army list, which is more shooting and mercenary/brigand based, that would sort of represent that.

Thank you in any case for this mod which is great.
And no worries if you can't or don't like it, it's just a suggestion :)

Good game for you !
Razorhex 6 Dec, 2023 @ 7:16am 
Great Mod, works really well with the old world spacing leaving ample room to pull ambushes and use the horde mechanic. Having a blast have played 100 turns and I feel they could really use a sort of juicy unit at he end of the chain, maybe a single entity giant wolf or something. I think a special tavern they could build something like the backstreet pawnshop or wood elves trade buildings would be fitting and be fun as well. Great job!