Garry's Mod

Garry's Mod

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Final Frontier
By Cider
Guide on the Final Frontier Gamemode for Garry's Mod.
   
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Basics
Panels
Panels are how you interface with modules. Each module has a panel that is required to interface with it such as shields, weapons, power, etc
The Blue circle denotes the shield strength for the current room.
The Green circle denotes the life support (Oxygen) for the current room.
The Red semicircle denotes the temperature for the current room.
Shields for all the rooms are controlled by the shield module.
Oxygen and Temperature for all rooms are controlled by the life support module.



Permissions
The permissions system allows the captain (which is assigned as the first player to join their respective team) the ability to allow access to various module panels. These need to be set on a module by module and player by player basis.
Piloting
The piloting module is located at the front of the ship.
It contains the ability to pilot the ship, utilize its cloak and jump drive.
It is recommended to go to the radar first and set it to "auto" so that it may ping your surroundings and give you a clear view of what is around you.



Left click on the radar screen to select a waypoint for the ship to navigate to. The farther the distance the faster the ship will move. To stop the ship, right click on the screen. A red arrow denotes the enemy ship(s) and you can crash into it so be careful.

CLOAK
The cloak makes your ship appear to be a chunk of salvage. To activate the cloak your ship must have come to a complete stop, likewise it needs to be still to deactivate it. Shields and weapons cannot be used while cloaked.

JUMP DRIVE
The jump drive allows you to jump a great distance at once but needs to charge up first. To activate it, select "prepare jump" then a section of the map to jump to.
Radar
The radar module is used to scan the ships surroundings.
Red squares are salvage (weapons and consoles) which can be teleported in using the teleporter.
The green arrow is your ship.
The red arrow(s) are enemy ships.
You can set the radar to automatically ping with the "auto" option.

Teleport
You can teleport salvage in by selecting a red square and choosing "teleport in" and jettison it by setting it on one of the teleportation chambers and choosing "jettison".

Life Support
The Life Support Module controls the temperature and oxygen for all of the rooms on the ship.
The temperature and oxygen levels of each room can be adjusted by selecting the room and adjusting the respective bars at the bottom of the screen.

Repairing
In order to repair a module you must first acquire "squares" there are blue squares and green squares and they are interchangeable. You use the "remove" tool to remove them from consoles.
It is best to remove squares from salvaged consoles but in emergency situations you can remove them (or even the consoles) from less essential modules in order to repair them. For example removing resources from teleportation to fix life support.





Weapons
The game starts with no weapons in either ship.You must acquire weapons via salvage and hope the items teleported on are weapons.



You must then take the console and place it into one of the two ports in the weapons room. There can be up to two weapons installed at any time.

In order to fire you must have an enemy ship to target.



You select the enemy ship and can set it to autofire as well.