Killing Floor

Killing Floor

73 ratings
KF-Twisted University
   
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15.551 MB
1 Sep, 2014 @ 3:43pm
30 Sep, 2014 @ 7:07am
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KF-Twisted University

Description
Set in a university you squad finds them selves surrounded as the specimans come swarming in, your only hope now is to hold them off from inside.

So are you ready for your final exam?

Direct - https://www.dropbox.com/s/l27h7hjn6f5utqe/KF-Twisted_University.rom?dl=0
30 Comments
Black Hand Commando [NOD] 19 Sep, 2014 @ 10:54am 
Fantastic!:claugh:
Shelbyzilla 10 Sep, 2014 @ 2:01pm 
:Clot:
Kurumi  [author] 9 Sep, 2014 @ 6:20pm 
How could you expect me to take anything positive from that after you said there was 17 screw ups. you basicly said you hate it but its ok lolz :P
Spyderblade 9 Sep, 2014 @ 4:52pm 
I didn't mean to make it seem like a bad map. I meant it when I said "Other than that, good map."
Kurumi  [author] 9 Sep, 2014 @ 12:58pm 
Yes one of the teleporters was set up wrong that wa all, and im expermenting with just getting rid of the area where the welded door is.
dnrob7 9 Sep, 2014 @ 11:41am 
Have a peek at my screenshots. That trader area extends into the hallway so when you walk by it, it turns you the other way and says you ccant stay in trader. The zeds teleport there too. If you walk close to the wall on the right you avoid it.

Also the corner where the big weld hitpoint door is. It's like a magical peekaboo spot. :D
Zeds following you to that corner will turn around and go back the other way if you venture out of their sight there.
Other than that I'd say it's just way too big. If the open bit with the fountain was the furthest it went and you made use of doors in the area you had left, it would be about right.
Consolidation is the key to this one.
There is some atmosphere to be had though^ There's potential there.
Kurumi  [author] 8 Sep, 2014 @ 7:37pm 
First im not a Professional mapper nor an expert, i make these for fun and hope others can to. Second i have never had any trouble with the patraich when i played it even if he spawned at the other end of the map he will allways find me. Sorry the map was shit then :/
Spyderblade 8 Sep, 2014 @ 6:48pm 
Way too big. Noticed about 10 small mistakes, and several more major ones. When I got to the patriarch, it wouldn't find me and I had to spend 10 minutes traversing the map to get it to attack. Other than that, good map.
EVIL Quinnz 8 Sep, 2014 @ 2:30pm 
nice nails, dude
Kurumi  [author] 8 Sep, 2014 @ 3:01am 
Yeah well look at tripwires maps like steamland or hillbilly farm like how on earth do those bodys get strung up like that i mean steamland its right above the entrence gate, but in the end i dont think it really matters. But yes it would be an afterthought but i like how you come up with that idea :).