Slay the Spire

Slay the Spire

147 ratings
The Traveler
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31.625 MB
25 Nov, 2023 @ 9:33am
10 Mar, 2024 @ 10:14am
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The Traveler

Description
A character mod that adds The Traveler (specifically Lumine) from Genshin Impact.

The Traveler calls upon the seven elements to create devastating Elemental Reactions.

Use four different Elemental Applications along with Bloom, Swirl, and Crystallize to deal damage, weaken enemies, and strengthen yourself.

This character features a full set of 75 new cards, 18 new relics, and 7 new potions.

Now supports both English and Simplified Chinese!



Want to play more like this? We made our own game, Celestial Crown!
Popular Discussions View All (3)
3
10 Mar, 2024 @ 10:16am
crash bug
一寸灰
1
28 Nov, 2023 @ 7:28pm
Crash Bug
Sagil
0
30 Nov, 2023 @ 1:15am
Update suggestions
Bento Baker Praymordis
27 Comments
若零零零零 24 Feb @ 8:01am 
玩了一下,感觉做得很精良,元素反应的方式也很有自己的想法,但是强度太低了,触发元素反应后居然还要再挂元素才能循环,初始牌组又给个2费的卡和吃元素的结晶,导致前面玩着巨卡手基本打不出来第二次元素反应,玩着很别扭
skyironsword  [author] 14 Apr, 2024 @ 9:46am 
-Stellaris, Lucency, and Wellspring are some of the core enablers for their elemental archetypes. Many of these cards were actually buffed at one point or another to make builds focused on a single element more viable in the early to mid game. It isn't really fair to compare Wellspring to Demon Form, for instance, because Demon Form is a one-card solution to scaling checks like The Champ. Lucency and Wellspring require substantial support from the rest of your deck to be effective. Stellaris is the most consistent of the three, enabling itself eventually, but it's the primary reason Hydro is a viable supporting element, since Glorious Season is relatively low-impact. We like the role that these cards fill, and we feel that the payoff is appropriate for the amount of setup and investment required.

(Part 3 / 3)
skyironsword  [author] 14 Apr, 2024 @ 9:45am 
-Bloom providing Thorns isn't something we're interested in changing, because it's a nice way of tying Genshin mechanics to existing StS mechanics. It's also one of The Traveler's core builds, enabling cards like Moonjade Descent and Ominous Etching. Shredding multi-attackers is fun, and it's not much stronger than, for example, turbo Poison builds with Catalyst.

-I think you're underestimating Royal Descent. It's an excellent Act 1 frontloaded damage card that helps tremendously with Gremlin Nob and Sentries. It's not as good in the late game, true, but it does become easier to mitigate the Vulnerable and it can also enable Calx's Arts.

(Part 2 / 3)
skyironsword  [author] 14 Apr, 2024 @ 9:45am 
Thank you for the compliment, and I'm glad you're enjoying the mod. Since you've taken the time to write such a detailed review, I'd like to address some of your criticisms.

-Wind's Grand Ode and Floral Zither are admittedly rather strong due to having relatively easy conditions to meet and are the most likely to receive nerfs in a future update. Right now, the character's overall balance feels good to us, so we'll most likely wait until we can buff other things to compensate.

(Part 1 / 3)
Mahko 14 Apr, 2024 @ 5:57am 
(final criticism)

- Glacial Lucency is not that hard to stack. 22 initial damage is already semi-premium, but the +7 damage per Cryo reaction is too much and +10 on an upgrade is overkill. However since this is based on Eula's burst it makes sense why it does so much damage, so I propose the numbers stay the same, but it gains Exhaust to fit with the theme of trying to stack it as much as possible before finally letting it fall.

- In the same vane, Wellspring of Ire scales REALLY hard for no reason as it's essentially like playing 3 (4) Ruptures while having an easier condition to fulfill that doesn't involve hurting yourself. When compared to Demon Form, Wellspring is just cheaper and faster. Should definitely be reduced to 1 Strength per Cryo reaction (2 upgraded).
Mahko 14 Apr, 2024 @ 5:54am 
(criticisms continued)

- Stellaris Phantasm might be too strong. Being an uncommon card makes it surprisingly simple to stack a couple of these and very easily stunlock enemies, especially since this is already a decent block card that applies Hydro. If you end up finding a Planet Befall later, it's very easy to just get multiple extra turns and set up a bunch or kill the enemy before they even get a chance to act. Stun effects are very powerful and this is on a 1-cost uncommon card of all things. Stellaris Phantasm either needs a cost increase, a rarity increase, or both.
Mahko 14 Apr, 2024 @ 5:51am 
(criticisms continued from previous comment)

- Royal Descent is... awful. It's not much extra block or damage compared to cards like Dash but it does not end up being worth it for blocking most enemy attacks due to the Vulnerable it slaps onto you. It doesn't do you any favors in the brutal Act 2 fights, nor does it scale well into the Act 3 fights.

- Bloom definitely needs its own status effect rather than just being thorns. The fact that thorns don't go away means you can easily stack up a wall of thorns and block while enemies take like 20 damage every time they hit you, obliterating multi-hit enemies. While hilarious, this is obviously too strong and also doesn't fit that well with the theme of how Bloom works in Genshin. I propose, if possible, to change Bloom into a status effect that is similar to Thorns, but disappears at the start of your next turn after an enemy hits you, essentially acting like the Bloom cores "exploded" and need to be made again.
Mahko 14 Apr, 2024 @ 5:49am 
Some cards are definitely too strong but otherwise, good mod that captures Genshin's elemental system near perfectly. Here's some criticisms.

-Wind's Grand Ode is an instantaneous pick in almost every situation, as it is essentially a small AoE + hand discount + Draw 2 (3) but without the downside. While uncommon, getting 2 or more of these spirals very quickly as they can discount each other allowing for the ability to draw up to 6+ cards and discount most of your hand by 2. Way too strong for 2 cost, needs a cost increase to 3 at the very least.

- Floral Zither is way too strong for a relic. Triggering bloom or crystallize isn't hard and this relic can very easily spiral you into ludicrous amounts of block or thorns all by itself. Reduce the amount of block or thorns it gives by a significant amount. At least like 3 block/1 thorns to be on a similar power level compared to other similar relics like Tough Bandages, Ornamental Fan, etc.
欠打的小汪 2 Mar, 2024 @ 6:20am 
荆棘流派太强了,只要凑齐绽放相关的关键牌就无脑赢。尤其是“玉科珊瑚月中落”这张是不是太强了点,直接把荆棘数额转护甲,只要无脑攒荆棘数即可,100点荆棘回合末直接获取100点护甲。还有“绪风之拥”使绽放和结晶反应都不需要提前挂元素,还有“磐岩联盟”获得护甲时获得荆棘,配上结晶反应获得护甲,生存输出都拉满,直接左脚踩右脚上天。还有“愉舞欢游”,触发结晶、扩散、绽放抽一张牌,在这个流派里属于超强的运转,配合零费的“异邦岩峰”,很容易达成无限。
sain 22 Feb, 2024 @ 12:20am 
流派比较蛋疼,看得出来作者想弄很多流派,但最后都是,精通绽放,我们绽放荆棘流实在太有操作感了