Barotrauma

Barotrauma

261 ratings
Safe Cracker
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404.093 KB
29 Nov, 2023 @ 7:26am
5 Feb, 2024 @ 3:35pm
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Safe Cracker

Description
What you're getting:
  • Safe Cracker:
    A reporpused old mining drill modified to crack open locked secure lockers and toxin cabinets. Handy for looting wrecks, pirate submarines or abandoned outposts where you were unable to find the correct ID cards.

    It requires a lot of battery power and takes damage the longer it's active and eventually breaks at which point it can only be deconstructed.

    To crack a target open you'll need to place the safe cracker as close to the center of the object as possible. The further away it is from the center, the less damage it will deal and the longer it takes to crack open your target.

    After successful cracking, all the items from the container will drop to the floor and the container will need to be repaired to be usable again.

  • Overrides with new Sprites and Sounds:
    Also included are new damaged and broken state sprites for the secure locker and toxin cabinet as well as interaction sounds for both. But the overrides also make changes to their code to allow the safe cracker to automatically turn off and drop their content when the cracking was successful.

Load Order:
- Safe Cracker
- Any mod that also overrides secure lockers and toxin cabinets

Patches:
- PayDay 2 Music Add-on

Known Issues:
  • Repairs on the secure locker and toxin cabinet need to be done by spam-clicking the repair button to "fail" the repair to get the item to become interactable again, because the game currently can't trigger code on successful repairs. This should automatically get fixed with a future game update which introduces triggers on successful repairs.

This mod is a standalone part of Immersive Repairs
Popular Discussions View All (1)
3
6 Jul, 2024 @ 12:26am
Compatibility with mod lockers?
Darkfyre
61 Comments
Paroxysm 3 May @ 3:24pm 
Damn yeah was an issue on my end, sorry
_]|M|[_  [author] 3 May @ 3:04am 
@Keller: I'm sorry, but not something I have time nor interest in.

@Cae_swat: I'll see if I can come up with something interesting.

@Paroxysm: Just tested it. It works perfectly fine. You might be using another mod that is overriding the cabinets and have it above Safe Cracker in your load order which will render the mod useless.
If you're unsure which mod is causing the issue, try Safe Cracker at the top of your load order to prevent any other mod overriding the cabinets.
Paroxysm 2 May @ 7:31pm 
Pretty sure this is broken
Cae_swat 15 Feb @ 9:39am 
can you make one that cracks secure crates?
Keller 30 Jan @ 12:24am 
barocraftables plus compatability? +Lua editor
[2nd-AD] Xytal Riz 24 Dec, 2024 @ 9:12am 
@Ratking mouseover it and press E
Deagle™ 15 Dec, 2024 @ 8:40am 
its broken :)
RatKing ッ 28 Nov, 2024 @ 10:07am 
how do i pick it back up off the wall?
[95th] Phantom Civet 4 Nov, 2024 @ 8:58am 
Suddenly i want more missions breaking into safes and more clown masks.
Ulysses 17 Jul, 2024 @ 11:30am 
nvm it just doesn't display the grid to place it but it works if I use it on the center of the toxin cabinet :steamthumbsup: