Source Filmmaker

Source Filmmaker

87 ratings
Punching Bag
   
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Universe: Original IP
Model
Models: Indoor
Tags: SFM
File Size
Posted
Updated
3.201 MB
5 Sep, 2014 @ 2:54am
18 Oct, 2014 @ 9:58am
3 Change Notes ( view )

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Punching Bag

Description
*Updated: includes the bag minus the metal hanger and a hopefully working AO texture.

Team fortress 2 styled punching bag is now yours .


Jigglebone for the bag and ropes for both versions.
(model animation set > utilities > bake procedural bones,to manually edit them )

2 skins red and blue.

V2 have an extra bone for the bag and little phong/rimlight difference.

Includes:
FL\punching_bag.mdl
FL\punching_bag_nohanger.mdl
FL\punching_bag_v2.mdl
11 Comments
Hanako 14 Apr, 2023 @ 8:46pm 
@Critical Hit!

I'll take that as a yes, thanks a bunch, I appreciate it
Leet  [author] 14 Apr, 2023 @ 1:12am 
ok
Hanako 13 Apr, 2023 @ 9:38pm 
Are you okay with this being ported over to Gmod and put up in Workshop? (I'll give you credit and I'll link back to this)
Cotton 8 Jan, 2022 @ 12:00am 
hey what map are you using in the background for the punching bag?
~Sylvia~ 21 May, 2016 @ 8:07am 
@Critcal Hit! There is a script for models to have physics its called sfmphy or something look it up
edge 1 Mar, 2016 @ 11:29am 
i don't find them...
mcgyverman 6 Mar, 2015 @ 10:11am 
finally found a pucnhing bag for tf 2.
Deku, Unpaid [BIG SHOT!] 23 Nov, 2014 @ 5:45am 
Oh, thanks.
Leet  [author] 22 Nov, 2014 @ 8:43pm 
You need to move the pole bones to make it move but it's buggy, since there is no way to interact physically with models in sfm. It can be manually controlled by baking procedural bones.(In description)
Deku, Unpaid [BIG SHOT!] 22 Nov, 2014 @ 4:15pm 
If youspawn it then punch it, do the jigglebones still work?