Total War: WARHAMMER III

Total War: WARHAMMER III

532 ratings
Old World Victory Objectives & Crises
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Tags: mod
File Size
Posted
Updated
100.803 MB
2 Dec, 2023 @ 5:52pm
21 Apr @ 9:32pm
19 Change Notes ( view )

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Old World Victory Objectives & Crises

Description
Overview:
This mod adds a set of four unique narrative victory objectives to each supported faction in ChaosRobie's Old World campaign, along with faction-unique victory rewards and endgame crisis events. The mod currently only has support for the factions listed below but is being expanded to include others. This mod uses Victory Conditions Overhaul's framework and content but does not directly have any of its objectives.

This mod's goal is to provide more interesting narrative objectives and events than the vanilla objectives and rewards ported over into the Old World. The richness of ChaosRobie's map provides for possibilities that the crowded sandbox of Immortal Empires does not have.

  • The Endgame Crisis can be set to trigger after a short victory is completed (the default), can be disabled, or can be set to trigger in a more difficult form after a long victory is completed (Be aware that this will not replace the vanilla endgame crisis if enabled!)



Current Campaigns:
See the Thread for Objective and Reward Details
Khatep conquers the Badlands in his quest to return to Zandri
Gelt returns to the Border Princes to further his ambitions
Repanse rescues lost errants and hunts the dead
Elspeth seeks the arcane might to protect Nuln
Kemmler returns to Krinal seeking the Books of Nagash
Arkhan covets the power in Karitamen's Tomb
Azhag returns to Troll Country to gather the boys
Karl Franz secures his legitimacy to reunite the nation
Volkmar aids Ostermark against Mordheim and Sylvania
King Louen rebuilds Mousillon and restores the realm
Alberic hunts pirates and seeks the Grail
Morgiana heeds The Lady's warnings of impending doom


Compatibility:
Read the VCO compatibility note
Save Games:
Start a new campaign after turning this mod on.
Load Order:
The dependent mods should be left at the default load order of:
1. Mixer 2. Old World Campaign 3. Mod Configuration Tool 4. This Mod 4. VCO
Other Mods:
If you know of a conflict and want to request compatibility, please make a detailed post in the Suggestions & Feedback thread

If anyone wants to donate, give to the VCO developers since this mod wouldn't be possible without them. If you want to help contribute to this mod, DM me and I will put you to work!

Please reply in the linked threads if you encounter bugs, balancing issues, or have any ideas or feedback.
Popular Discussions View All (3)
85
27 Jun @ 12:29am
PINNED: Bugs and Issues
Porkenstein
39
9 Jun @ 3:15pm
PINNED: Feedback and Suggestions
Porkenstein
7
10 Jan @ 3:17am
PINNED: List of Objectives and Rewards
Porkenstein
399 Comments
Kargan 13 Jul @ 9:27am 
Dwarf pleaseee
Heyo, just wanted to know if Karl Franz started out having Fog of War for the entire Empire region an intended thing or not? Loving the mod too by the way
Pyramid 12 Jul @ 9:57am 
new objetives when?
Zo_Confuzled 25 Jun @ 7:10am 
Hey, I was just wondering whether this works with SFO or not? I know there is a submod for the normal Victory conditions but not for this one so idk.. Love the work of these mods!
gtrem2000 21 Jun @ 7:10pm 
Would love a Vlad Von Carstein one focused on taking the Empire
Pyramid 21 Jun @ 2:14am 
new objectives when?
Leo_The_Fool 18 Jun @ 7:18pm 
Could this get updated for 6.2 if possible? Anyone else having issues
RV_770 3 Jun @ 1:21am 
Excellent Work @Cato :steamthumbsup:
steelgamercd147 17 May @ 12:15pm 
Should VCO be above or below this in load order ?
Cato 15 May @ 2:06am 
@Mini_Lebanon, I just released a Beta that just does this. Making Porkensteins Victory Conditions work for Old World Classic: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481798091