Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After a bit more digging I realised the problem: Theocratic ideas was referred to as "aristo0", while the actual name of the idea group is "theocracy_gov_ideas" - this caused the game to kill itself when an AI switched from Monarchy to Theocracy.
Changed it, now it works without a hitch!
The main mechanic-heavy mods I'm using are Homebrew and Dwarven knowledge (I'm aware of the outdated patch, but I'm only using the tech part that lets me have more idea groups)
I know this is not much to go on, but I'll gladly help if I can some way, really don't want to restart my game (or play without Homebrew :P)
Also massively appreciate the work you're doing, especially this quickly after the new update!
You can find the file at: <STEAM_PATH>\steamapps\workshop\content\236850\3105283657\common\buildings\00_buildings.txt
Until Anscylla has time to update the mod, you can manually fix the file by editing it in a text editor.