Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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Jinsoku, Mathematician SpellCrafter.
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Mods: Character
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Posted
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14.101 MB
6 Dec, 2023 @ 1:30am
20 Jul, 2024 @ 8:30am
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Jinsoku, Mathematician SpellCrafter.

Description
Jinsoku, a really brittle character who takes two time the damage any other character would, he does not poses a block nor a grab, in return he is able to make use of his swift movement to dodge any incoming attacks at a specific frame on his current state.
He uses a lil knife and his trusted MagiGun a wepon capable of spawning magic circles that, depending on the parameters YOU set will cast something different!

Jinsoku, has mentioned above has 2 weapons, a lil sword and a gun, he can work as a rush down and a zoner.

Jin's gun has a spellsystem built into it, each spell circle its made put of the parameters "Type", "Target" and "Area"
these 3 parameters will decide what spells you are casting and upon changing one you change the whole spell. One circle
by itself can do a spell, this is called "SingleCasting"(Spells that are just a single circle), spells that consist of 2 circles on top of each other
are called DualCasting, and spells that are casted with 3 circles on top of each other are called "TripleCasting". There's two more way to cast spells
first its no spawning a single circle, this is called SelfCasting, and lastly, the act of casting a spell using not only circles BUT also SelfCasting, Mixed Casting.

There's the list of current existing combinations for spells, fell free to go to Jins Discussion post in Wip Mods Forum to suggest new combinations of spells!

- Single Casted:
- Press = Type: Weight, Target: opponent or Objects, Area: AOA
- Agravio = Type: Weight, Target: Opponent, Area: Single Target
- PhononMaser = Type: Oscillation, Target: Opponent, Area: SingleTarget
- Launcher = Type: Movement, Target: Opponent or Objects, Area: SingleTarget
- GravitationPull = Type: Acceleration, Target: Opponent, Area: AOA
- ActiveAirMine = Type: Oscillation, Target: Space, Area: AOA
- ProjectilePull = Type: Acceleration, Target: Objects, Area: AOA
- AirBullet = Type: Converge, Target: Opponent, Area: SingleTarget


- Dual Casted:
- WindBlade = Type: Convergence/Movement, Target: Opponent, Area: SingleTarget
- DancingBlaze = Type: Acceleration/Movement, Target: Objects, Area: SingleTarget
- ThunderChild = Type: Disperse/Converge, Target: Opponent, Area: SingleTarget
- PerfectMissiles= Type: Oscilation/Movement, Target: Opponent, Area: SingleTarget

- Triple Casted:
- HaleParticles = Type: Convergence/Release/Acceleration, Target: Opponent, Area: SingleTarget


- Mixed Casted:
- MockTeleportation 1 = Type: Disperse, Target: Self
- MockTeleportation2 = Type Weight/Convergence/Movement, Target: Space, Area: AOA
- SpatialBurst 1 = Type: Oscilation/Movement, Target: Self, Area: No specific
- SpatialBurst2 = Type: Release/Converge/Disperse, Target: Space, Area: AOA

- Made for DOJOs Saiverse Event!
Popular Discussions View All (4)
22
31 May @ 12:40pm
Do you have any spell sugestions?
Fathe321
10
6 Dec, 2024 @ 8:12pm
Spell system rework?
Fathe321
3
29 Aug, 2024 @ 7:14pm
help
KanyeIsWhite
123 Comments
Vuelle 14 Jul @ 9:30am 
@3733WOLF resilience is much easier to aim with hitboxes on, then you can see when you undershoot or overshoot
3733WOLF 13 Jul @ 9:05am 
ahh, i was confused about them, thank you, when i used resilience, nothing happened even with the slider, so maybe i just missed, thank you, that makes it make more sense
Fathe321  [author] 12 Jul @ 5:43pm 
Resilience is a relatively long range normal attack with a hitbox, it is a f5 guardbreak with a damn horizontal slider, and Demolition is a spell breaking attack, aim the gun at a spell circle and you will break it (Will break ANY spell, even those of your opponent if said opponent is another Jinsoku) might make it give you a tad bit of meter? Not sure.
3733WOLF 12 Jul @ 12:02pm 
any chance we could get a breakdown of some of the other gun moves instead of just the spells? cause i cant for the life of me figure out demolition or resiliance
12K 5 Jun @ 3:20pm 
Chat, we cooked.
Vuelle 26 May @ 3:31am 
would be cool if it was easier to stay in gun stance, like if I could use dash or go airborne without losing the stance.
Fathe321  [author] 24 May @ 6:24pm 
Dancing Blaze will control any and all projectiles that come in contact with it using your DI wheel. Not sure if i fixed it though... Gonna have to test it. :melon:
Vuelle 24 May @ 2:14pm 
also... the hell does dancing blaze do? every time I try to cast the spell, it just breaks
Schmaltz 24 May @ 6:55am 
So real for that lol
Fathe321  [author] 23 May @ 11:13pm 
Yes the fuck i did. :melon: