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Remember that the end karma score is calculated as the sum of the individual karma scores. If you play a game where you get a 100 karma card, that's a final total of 400 karma for four players and 1000 karma for ten players.
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This part is incorrect - I'm not sure how the end scoring works but all the non-present players also contribute karma (maybe the average of the present players, maybe the score of the lowest scoring player), so a 100 karma card is +1000 karma for everyone on victory no matter what.
The impact of this is almost to reverse this piece of advice - e.g. cards that improve karma kisses are much worse with four players than with ten, because you're effectively getting *4 kisses rather than *10, but +karma is always *10.
karma bonus cards:
Karma Gift-boxes are Juicier - gives you 0-20 bonus karma (20 is rare) so 10 karma bonus is almost always better
Remaining Time = Karma Hearts - almost always best choice to earn karma
Fruits Earn Karma Hearts - (based on wiki) median of fruits on each act is 50-65-50 means there is 50% chance to earn that amount or less, most common in every act is 50. But you can be lucky enought to get 570-500-500
Secret Treasure Room is not always secretely sucks. It can be used as "Next Bonuses are very Woah" card.
In regards to the static Karma cards (especially 25+), agreed that seconds and fruits are usually better, but the static ones often work out to a higher net worth than kiss bonuses like boomerang kisses or triples because statics (and fruits/seconds) apply to each player, whereas a given kiss usually applies to a single player. Players kiss a max of around 5-6 times in a level, so even if all 10 players kiss 5 times with a quintuple bonus active, and all hearts are caught, that's 25 * 10 karma, which is the same as the guaranteed karma from a static 25 karma card (25 * 10).