Left 4 Dead 2

Left 4 Dead 2

318 rating
L4D2 Military Sniper on Edited CS:S + L4D1 Animations: REAL BETA
   
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Game Content: Weapons, Models
Weapons: Sniper
Items: Other
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1.263 MB
8 Des 2023 @ 8:35pm
2 Jan 2024 @ 10:44am
2 Catatan Perubahan ( lihat )

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L4D2 Military Sniper on Edited CS:S + L4D1 Animations: REAL BETA

Deskripsi
Uses a combination of flipped CS:S G3 and modifed Rifle L4D1 animations.
I broke into TRS headquaters to bring you this beautiful amalgamation. Enjoy my rancid creation, the v_ScopedRifle_NamVet REAL!

Animations and Model - TRS/Valve
Animation Edits - Hex/Oxxy and Nerdie

42 Komentar
AoifeOnDaBeat 1 Des 2024 @ 4:32am 
type shit?
Krychur 23 Okt 2024 @ 11:03am 
honestly, I like these mods better than Querentin's because it does more with the animation to make it look like something you'd see in L4D1 and not just different origins.
Star x スーパーコメット 17 Agu 2024 @ 5:37am 
cool:steamthumbsup:
CockExterminator2009 23 Jul 2024 @ 4:46pm 
great job, literally the best of all works that tried to be as l4d1 style weapons. Ur work is much better than Querentin's one, because his gun wasn’t looking at the center of the screen at all, but somewhere to the left. Also when shooting from ur rifle, animation feels kinda smooth, but Querentin's one is like arms' spasm. Thank you so much for your job. I'm not trying to say that Querentin's job was bad, hell no, just saying my useless opinion.
Bunslinger 28 Jun 2024 @ 1:26am 
for future reference, the "itempickup_extend_layer" references "Sniper_Military.ItemPickupExtend" for the sound, when it's actually "Sniper__Military.ItemPickupExtend", with 2 underscores after Sniper. yes there's apparently an official valve typo
TheNaClBringer 7 Jan 2024 @ 6:37am 
Loving all these so far
TheNaClBringer 7 Jan 2024 @ 6:37am 
Mp5 when?!?
MOTTLEDOG  [pembuat] 3 Jan 2024 @ 4:29am 
helping hand and extend anims were fixed and the deploy timer was corrected
Cuba 3 Jan 2024 @ 12:11am 
whatchanged
DomsMad 13 Des 2023 @ 12:05pm 
Probably the best L4D1 animation for the military sniper on the workshop so far. Though the deploy animation needs to be tweaked since you can't shoot for a few seconds.