Starbound

Starbound

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Elemental Environmental Protection
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10 Dec, 2023 @ 6:56pm
19 Sep, 2024 @ 7:51pm
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Elemental Environmental Protection

In 1 collection by AgentKirin
Starbound Enhanced in a Million Little Ways
510 items
Description
One of the things I really liked about FU back when I played it was its resistance-based hazard system. Species that lived in certain habitats naturally resisted the harsh conditions of said habitat. Great for immersion. Unfortunately, I haven't been able to find that feature as a standalone mod... so I made one! I tried to make it as compatible with other mods as possible - even if I don't get to a particular mod, it should be pretty simple to patch in support for other elements and hazards. It can also work with non-biome statuses like burning and poison.

The mod doesn't do much, if anything, by itself, but is meant to be used with Race Traits. It's not species-by-species immunities, but most of them should meet the appropriate resistance thresholds. Let me know if said thresholds need tweaking.
Popular Discussions View All (1)
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25 Jan, 2024 @ 1:17pm
Resistance Thresholds
AgentKirin
18 Comments
AgentKirin  [author] 16 Mar @ 3:34pm 
@Somecraft Thanks! :spyro:
Somecraft 16 Mar @ 1:06am 
sick mod my dude
BITney, The Pixel Heister 19 Feb @ 5:02pm 
Ty a lot for the explanation <3
AgentKirin  [author] 19 Feb @ 3:46pm 
@BITney, The Pixel Heister Of course! What this mod does is, it gives you the blocking stats for certain hazards based on your resistance to the relevant element.

For example, if your ice resistance is over 20%, you get immunity to Starburst mild biome cold, 30% for immunity to vanilla ice status, and 40% for immunity to deadly/vanilla biome cold.

With Race Traits installed, Apex characters have a 25% resistance to ice, so a bit of snow in Starburst doesn't bother them, but they still need to pack an EPP for tundra/arctic planets. Peglaci have a whopping 50% ice resistance, so they get all of these immunities, which fits a species from an especially cold planet.

FU has a similar system, and it's one of the things I like about it, but couldn't find as a standalone, which is why I made this mod.
BITney, The Pixel Heister 19 Feb @ 2:32pm 
Im a bit lost with what this mod does, can I get a short example? :)
AgentKirin  [author] 17 Dec, 2024 @ 10:33pm 
I'm not super familiar with doing UI modding, but the "/statistic [blockingStat]" command (without the quotes or brackets, and "blockingStat" replaced with the stat you're checking) should tell you if you have an immunity or not.
Hyper Bakana! (stranger1-5) 4 Nov, 2024 @ 1:33am 
Can you make a panel that allows the player to check the character's current level of environmental resistance? (Machine translation)
AgentKirin  [author] 23 Feb, 2024 @ 10:22pm 
@GeekyRaptorStudios It should, if their Poison resistance is high enough. EEP doesn't directly give species immunities, but rather looks at your resistance %s and gives you immunities accordingly. So most species should have the immunities sensible for them if you have RT (and, if necessary, a species patch) installed.
GeekyRaptorStudios 21 Feb, 2024 @ 1:33pm 
I hope this covers the ooze race, it would just make sense for them to be immune to radiation, slime and poison
AgentKirin  [author] 25 Jan, 2024 @ 1:18pm 
@♫ Tadpole ♫ That'd be a VERY long list, but I have made a discussion listing the thresholds :3