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GRIMCORE: UI: SANDSTORM 2025-JUNE
   
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Contents: Config, Other
File Size
Posted
Updated
15.969 MB
13 Dec, 2023 @ 8:27am
15 Jun @ 5:34am
77 Change Notes ( view )

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GRIMCORE: UI: SANDSTORM 2025-JUNE

In 1 collection by Grimowy
GrimCore: Gameplay Improvements - 游戏性改进
44 items
Description
Custom UI: SANDSTORM 2025-JUNE
  • based on the default UI code
  • updated in parallel with the development of the official UI
  • extends functionality
  • reduces unnecessary elements

  • 基于默认的UI代码
  • 与官方 UI 的开发同步更新
  • 延伸功能
  • 减少不必要的元素



Read it! 阅读它!
[EN]
  • This add-on is designed for borderless window mode! It looks best with night mode enabled in Windows.

  • After subscribing or re-enabling the add-on, restart the game twice for everything to work properly.

  • Each update of the add-on may cause the font colors to be reset the first time after the update - in this case, you will need to restart the game.

  • Addon not tested on a game pad!
    If you want to become a gamepad support tester, let me know!


  • This addon is a lot of compromises - many UI elements are hard-coded and cannot be changed via the addon, which is why not all elements in this add-on are consistent in style and color.
[CN]
  • 此插件专为无边框窗口模式设计。在 Windows 启用夜间模式时,效果最佳。
  • 订阅或重新启用插件后,请重新启动游戏两次,以确保一切正常运行。
  • 每次插件更新后,字体颜色可能会在首次启动时重置——这种情况下,您需要重新启动游戏。
  • 插件尚未在游戏手柄上进行测试!
    如果您想成为游戏手柄支持的测试员,请告诉我!
  • 此插件包含许多妥协——许多用户界面元素是硬编码的,无法通过插件更改,这也是为什么本插件中的某些元素在样式和颜色上无法完全一致的原因。




Gratitude. 感谢。
  • Many thanks to Ben Lubar for all the changes in the source code that power this add-on.



Thank you for support and motivation. 感谢您的支持和激励。
  • This addon contains modifications that require knowledge and time, over 290 files.
    If you appreciate my work and want me to continue it, please Rate Up this addon.

  • 该插件包含需要知识和时间的修改,超过 290 个文件。
    如果您欣赏我的工作并希望我继续,请评价这个插件。

Any feedback is welcome!
Grimowy
24 Comments
Grimowy  [author] 30 Nov, 2024 @ 9:45pm 
December Update:
Fixed critical error of missing main menu after force leaving the server.
AstroCatNip 23 Nov, 2024 @ 4:16pm 
cool :steamthumbsup:
Grimowy  [author] 22 Nov, 2024 @ 6:53pm 
November update:
customized Skill Panel (used in some challenges like "Level 1 + Skill Points")
Grimowy  [author] 29 Oct, 2024 @ 1:26pm 
Your comment was not deleted. Check previous comments. I deleted my comment to edit it and in the meantime you replied to the version I deleted, so now the order of posts is illogical.
AstroCatNip 28 Oct, 2024 @ 4:56am 
Everything ok ? Did my message get deleted by accident.
Grimowy  [author] 28 Oct, 2024 @ 4:44am 
"AstroCatNip
I personally dont really mind tbh, its only the loading icon and the skill icons are pink everything else looks fine to me."

I made the textures very quickly by simply changing the saturation levels etc. in gimp. If you would like to change them to something more consistent with the color scheme I would be grateful ;)
Grimowy  [author] 28 Oct, 2024 @ 4:29am 
What do you think about this color scheme?

On high gamma it falls a bit into a neon red broken with pink, at least on my monitor.
I don't like it but it all depends on the gamma and color calibration of the monitor.
I always have Windows night mode active and use frameless window mode (forced default gamma). So for me the colors are slightly softened reds with a touch of orange.

Only zButterfly once reported to me, through another channel, comments about the colors and no one else commented, so for now I'm not changing it, especially since despite some automation I would have to change the colors in about 300 files.
AstroCatNip 28 Oct, 2024 @ 4:27am 
I personally dont really mind tbh, its only the loading icon and the skill icons are pink everything else looks fine to me.
AstroCatNip 23 Oct, 2024 @ 2:42pm 
Alternative timeline where you joined Telic instead of syntek. :steamthumbsup:

+1 red makes you feel like a badass badguy
Grimowy  [author] 21 Sep, 2024 @ 7:40am 
@Kurisu
The problem is most likely the background file name - the new UI uses a new background file name, and the mod you are using uses the old background name, so your mod doesn't work with either my mod or the original new UI. To fix this, you need to modify the mod you are using - rename the bg_01.bik file to insertion.bik. I sent you more info via PM.