RimWorld

RimWorld

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Rimworld Extended: Properly
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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21.805 MB
14 Dec, 2023 @ 3:46pm
18 Jul @ 2:32pm
20 Change Notes ( view )
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Rimworld Extended: Properly

Description
Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox
So, here's the Description v2 (version 3 coming eventually!)


Rimworld Extended: Properly


This mod has the deceptivly "semi-simple" goal of Extending Rimworld and other Rimworld Mods, how I think it should be done!

So, what does that entail? Glad you asked
  1. New Genes
  2. Soft Compatibility with many a mod
  3. more (takeing any and all suggestions!)


Oh, you want more? well, okay, fine. I'll give you a summary, that's all!
  • There are the Bio-Stabilizer genes, which weaken all stats by "x", except for 1. That other stat is increased, but capped at 100. That way, it takes a lot more to drop it to bellow 100! So, you wanted a functional colonist with a very damaged brain? No? well, now you can!
  • There are some genes manipulateing the psyfocus costs with Vanilla Psycasts Expanded
  • If you have Endling: Last of their Kind, a gene that adds that. Now you can have kids inherit haveing no liveing family!
  • If you have Reinforced Mechanoids 2, you will, once I can get it to work, have a scenario based around the Gestalt Engine
  • Pierceing Spine has an increased range
  • Genes for manipulateing the ratio of pawns genders, courtesy of Tuuree
  • Soft Compatibility with A rimworld of Magic and Kure's Classes
  • that's all (For now)...

Oh, still not enough? Well, there's no room here, so... uh, try here Coming Soon-ish


Now, I must admit, some of the content is not 100% my ownsome of the content is not 100% my own, so, credit where credit is due:
  1. Bleeding Eyes for RoM Genes. It's ported in almost one-for-one
  2. Touch-nir for All Rimworld of Magic Class Genes, which I used as a basis for my class genes (although mine are soft requriments)
  3. A RimWorld of Magic, which I am directly use the textures of for the genes mentioned in items 1 and 2, so I don't need to include those textures too
  4. Get Donked On for VPE Psycastfocus cost genes Which, with his permission, has been integrated here


And, here's the FAQ (don't worry. It is quite fun to read in my totally unbiased opinion)


NOTE: THE ICONS IN THIS MOD ARE PLACEHOLDERS, UNTILL I CAN FIGURE OUT HOW TO MAKE "GOOD" ICONS, AND HAVE TIME (and the desire) TO DO THAT
Popular Discussions View All (4)
0
22 Dec, 2023 @ 12:39pm
PINNED: Features Summary and Questions
CTH2004
20 Comments
CTH2004  [author] 14 Jun @ 12:45pm 
hmm... yeah, the compat with Rimworld Of Magic (well, the kure one) is being a pain

I maneged to fix the game-breaking errors, so now it will give you a lot of errors (when you look at some of the genes), but it is useable

P.S. sorry for the late reply, been doing other stuff.
P.P.S. I saw your comment while editing the description due to me semi-fixing that bug!
casketsanctum 4 May @ 12:30pm 
Oh, okay! Thanks for responding. :-)

As for the Degree issue, I believe its in this description: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243043809
CTH2004  [author] 4 May @ 11:28am 
degree 4/O?

only vaguely remember that, but I don't thinkso...
as for those genes, right now, yeah... there's a major bug preventing them from working, one that I haven't fixed yet (Note to self: make higher priority, as in next time I have free time)
casketsanctum 27 Apr @ 11:53am 
Hey! I have a question about RoM Kure Genes. Well, two.
1) Do we need the original kure/rom gene mods?
2) Did you manage to fix the Degree 4/0 bug? Thanks.
CTH2004  [author] 3 Mar @ 2:14pm 
thanks

although, apparently the psyfocus genes aren't working... will try to fix it this week/ weekend
HIM 3 Mar @ 2:11pm 
You are an awesome little brain, you know that?
CTH2004  [author] 3 Mar @ 2:07pm 
thank you. What I'm proud of personally is the frequently asked questions (:
HIM 3 Mar @ 1:48pm 
My god

It's beautiful
CTH2004  [author] 3 Mar @ 1:25pm 
Well, the v1 is done...
HIM 25 Jan @ 12:12pm 
Thank you for your energy, man. Your work is appreciated!