Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks. Updated.
Update on Aurima's Passive. It now grants 3% Crit Chance per kill, rather than 2% Power.
Ohhhhh... yeah, I brainedfarted hard there. I just had stuck in my head that warriors don't have magic stat, thus I didn't consider Yl'undra's Drift and Zeltar's Flight for them. Those both sound great. The lifesteal on Astral Seeker's is kinda nice, but having a beefcake warrior who swoops in and one-shots stuff while possibly having even higher defensive values is kinda wild. I imagine a more balanced character like Iriving would makea great tanky Yl'lundra's Drift user for the massive DEF and FOR while still having some accuracy and MAS for chunky damage.
Little sad that you have to wait through the whole game just for their build to come together though :( By the time you've unlocked it, you're at end game and you could have had the slot with another character who was awesome the entire time.
Having Slayers able to take out multiple units singlehandedly on one turn is pretty OP, so that's interesting. I can see how if you really invest in one, even if they're only taking care of the "not very threatening bad guys" that's still a good thing and reduces the number of turns total it takes for your squad to clean up.
Just want to mention for any future people reading this: Raiders now get an extra ACTION after a kill, instead of power +%.
I just got my first 30-level (Cia), and was very surprised to see that. And I made Ford my only Slayer and had actually decided not to use him. Well.. Too bad, I won't anyway, though I normally always LOVE extra actions (who doesn't). Anyway, it's a great buff for that class. I wonder if there are other changes..
That said, once you HAVE the correct amount of coverage for that in your squads, then you can fill out your remaining slots with other things. You actually do NOT want ONLY high accuracy units in your team, just to be clear, because then you've backed yourself into a corner where you only have one specialty. A balanced team with appropriate choices each turn is what will give you the win. Either that or shoving all your gold at one character like crazy and let them solo everything, but that's boring :P