Garry's Mod
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Grab SWEP (Replace Gravity Gun)
   
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Diversión, Juego de rol, Realismo
Tamaño
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Actualizado el
4.804 KB
23 DIC 2023 a las 20:12
27 DIC 2023 a las 3:43
4 notas sobre cambios ( ver )

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Grab SWEP (Replace Gravity Gun)

Descripción
About
A simple SWEP I made because I was sick to death of big ugly gravity guns going WAAWAWAWWAWAW BZZZT UUUN over and over again when moving around Money Printers or similar.

This addon simply makes it so that you can Left Click on an entity you wish to pickup and you will pick it up using the same mechanics as if you pickup a light prop. It works even better then gravity guns because you can actually observe where the props go while they move.


IMPORTANT
ALL PROPS AND ENTITIES BY DEFAULT ARE PICKUPABLE! Including vehicles. You must add any entities you do not wish players to pickup using the grab_addblacklist (entity) console command in your servers console. You can also remove blacklisted entities with the grab_removeblacklist (entity) command. Ingame, everytime you pickup an object a notification will appear in your clientside console detailing the entity class of what you just picked up. Use what you see in their as the entity to blacklist.
9 comentarios
Subject Delta 18 ENE a las 12:22 
will it replace gravity gun or it is an separate swep?
Nicky Roth 21 OCT 2024 a las 19:37 
Does this work on NPCS?
🐍 18 MAY 2024 a las 10:40 
S
Glimmo  [autor] 27 DIC 2023 a las 23:15 
@Half-Life Dude I'm glad
Termin.x 27 DIC 2023 a las 19:21 
they say "mm soup :)"
screwdriver lobotomy 27 DIC 2023 a las 17:04 
Oh that's fine I don't even think the default gravity gun even has vmanip support so it'll be no different :p
Glimmo  [autor] 27 DIC 2023 a las 13:58 
@sigaret I looked into it, for VManip to work the SWEP needs to use a viewmodel with c_hands and this SWEP doesn't use any viewmodel at all. I tried to add one using the SWEP Construction Kit but after I installed it I found a bunch of graphical glitch's so I think its best to just leave it out. Maybe in future ill find a way around it, but I'm leaving it for now. Sorry.
Glimmo  [autor] 27 DIC 2023 a las 12:05 
@sigaret I'll look into it
screwdriver lobotomy 27 DIC 2023 a las 11:25 
This is exactly what I've been looking for in a gravity gun! Just one small nitpick, was just wondering if it would be possible to make it vmanip compatible? I like to see the little hand animations when I open a door! :p