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uspecial feels awful to safely get out of, and I see that this is intended, but it still feels a bit too punishable.
I noticed candies take away all the lag from uspecial, but only if you use it on top of the candy. Instead, I suggest making it so if you get a candy at any point in the move, it will take away the lag. Right now, it's hard to reposition a candy off the edge and actually get to it to use uspecial and benefit from it.
You can cancel your F-special by rolling/dodging. The first part of the move cannot be cancelled because we didn't want to make it non commital.
We'll look into adding an indicator for F-special. maybe we can add a sound que or a visual indicator. Thanks for the feedback. :D
Fspecial:
Syrcub turns into a motorcycle and drives forwards. It's fast and can be canceled on the ground or into a jump after hitting an enemy or after a short while
what can you cancel into other than jump?
(A nitpick of mine with your chracter would be a indicator of some kind when you can cancel F-special when the time is alotted.)