Stellaris

Stellaris

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[3.12] The Sol Sector
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File Size
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63.216 MB
28 Dec, 2023 @ 12:24pm
4 Jun, 2024 @ 6:24pm
7 Change Notes ( view )

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[3.12] The Sol Sector

In 1 collection by LNSS
3.12 LNSS Collection
6 items
Description
The Sol Sector is primarily a mod that features a static map of 218 stars located within 30 light years or about 10 parsecs of our sun. Each star is connected through hyperlanes to their actual closest neighbors, based on actual astrographical data.

On Realism
Most of the stars within 30 light years of our sun are red dwarves, and so it is in the map — and because there are no black holes within this range, for example, there are no black holes in the mod. However, you'll find there are also quite a few 'exotic' systems within the established range.

I will attempt to continue updating this mod with more unique and interesting initializers for the featured systems. And perhaps some wormholes scattered here and there that could take ships to distant clusters with things like black holes and such.

Should be noted that some unique systems from vanilla, such as Tiyana Vek or Chor's Compass, will still spawn. Some have been modified to fit with the concept of the mod. Usually they will replace one of the 218 stars on the map.

It should also be noted that it's almost impossible to chart all these stars to their closest neighbors without overlapping hyperlanes. I tried to minimize it, but there are still a few webs. Think of it as a feature.

Compatibility
Please disable this mod unless you want to play on the static map, otherwise the vanilla options might not be present. This mod overwrites the following folders and will not be compatible with mods that touch them:

map/galaxy
map/setup_scenarios
common/solar_system_initializers (several files here touched)

One more thing...
I allow anyone to take anything from this mod and use it however they want (including other mods), as long as credit is given.



Update 0.3.1
Removed the extra civic point due to conflicts with other mods. This means that you'd need to use a separate mod to increase civic slots in case you need them, because this mod's starting location civics will take one slot.

Fixed some issues with galaxy map background.


Update 0.3

Civics
Removed the Leader Traits. I have replaced them with Civics which determine where in the map an empire will spawn; in order to still allow two other civics to be chosen, I have made it so empires have a default of 3 civic choices.

The 7 choosable initializers/spawn points are:
01 — Sol
02 — Alpha Centauri
03 — Luyten's Star
04 — Beta Comae Berenices
05 — Gliese 667
06 — Tau Ceti
07 — Eta Cassiopeiae

Vanilla Initializers
Modified some Vanilla initializers to avoid stuff like an extra Sol spawning, among other things.


Update 0.2
Leader Traits
Removed the Origins. Instead, to select you starting location I have added a series of free Leader Traits, such as "Ruler of Sol", "Ruler of Alpha Centauri", etc. This frees the Origin slot so you can use any vanilla or mod origin AND select your starting location.

So, for example, if you want to start on Alpha Centauri, with the correct initializer and location, you should manually select the Alpha Centauri Initializer and the Ruler of Alpha Centauri leader trait, though it should be noted that if you select certain origins, like Void Dwellers for example, it will overwrite the initializer but NOT the starting location.

Pre-Scripted Empires Removed
Removed the pre-scripted Empires because they kept causing issues for players. Will create a sub-mod with them later on.

Update 0.25
Different Starting Systems
Changed some of starting systems using some data for systems that actually have a somewhat good chance of having habitable planets. Also selecting the Leader Traits should work fine now... most of the time anyway.
141 Comments
Skelentin 3 Feb @ 9:19am 
Out of curiosity, where did this projection of the starmap come from? Did you come up with it? Because if so, good work!
Intuitive 27 Jan @ 8:12pm 
Very nice, thank you.
ReStark 17 Jan @ 6:49am 
brilliant mod. thank you [2]
redragons 10 Dec, 2024 @ 4:37pm 
I really like the idea, but I would appreciate it if regular empires worked. Thanks for putting all of your time and effort into this.
Furioso D 1 Dec, 2024 @ 3:08pm 
I always play with your astonishing map! Congrats!

I renamed some stars with other of their names, if you play with the UN and you are interested for roleplaying purposes

BD 01 24 47 - GLIESE 393
BD 03 28 70 - AN SEXTANTIS
LNSS  [author] 27 Sep, 2024 @ 10:26am 
Should work with PD out of the box. I'm also working on an update/revamp that adds 100 or so systems with more updated information, and more custom systems. Right now only 7/8 systems are truly unique.
Anime Jesus 27 Sep, 2024 @ 4:33am 
Not enough AI empires
Pamparampampamparam 17 Sep, 2024 @ 10:17pm 
Very interesting! How hand-crafted are each of the systems themselves? Are you planning to implement planets from Planetary Diversity into the mod as an optional add-on?

It'd be extra-cool if this Sol Sector could be linked via wormholes or something to other sectors of similar size that are either randomly generated or hand-crafted that are more exotic. Could be an interesting series of mods for those who want a more bespoke Stellaris experience!
mcduke313 25 Aug, 2024 @ 9:39am 
Oh I just found this yesterday, though it might just be because of my mod that changes detox from ascension perk to a rare tech. But Venus is a terraforming candidate and not a toxic terraforming candidate. Which locks it out of being terraformed unless you use cheats to fix it.
LNSS  [author] 24 Aug, 2024 @ 6:49pm 
Yes, the game automatically spawns them in random places. Go ahead!