Total War: WARHAMMER III

Total War: WARHAMMER III

127 ratings
Regular Cities for the Changeling
3
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
56.984 KB
30 Dec, 2023 @ 8:24am
26 Mar @ 5:39am
18 Change Notes ( view )

Subscribe to download
Regular Cities for the Changeling

Description
This mod adjusts the Deceivers to no longer rely on Hidden Trickster Cults, but instead on the same cities the Oracles of Tzeentch and other Tzeentch factions use.

The goal of this mod is to make the Deceivers less of a headache and more fun to play against in head-to-head multiplayer campaigns.

  • The Deceivers can now establish regular cities, just like other Tzeentch factions.
  • Hidden Trickster Cults can still be established, but require the Trickster Cultist resource to create. They are still gained throughout the campaign by completing certain schemes so the limit will go up over time. The starting amount is 0, but can be adjusted using MCT.
  • Trickster Cults no longer prevent a game over, so cities need to be defended.
  • Expansion buildings are disabled, but can be re-enabled with MCT.
  • The starting Hidden Trickster Cult has been removed, but can be re-enabled with MCT.
  • The starting quest no longer requires the establishment of a Hidden Trickster Cult, but the occupation of the target city.
  • The Deceivers' Raiding Stance doesn't automatically hide the army anymore.

The ai also switches to using cities and since it doesn't seem to be able to aquire Trickster Cultists, it shouldn't have any Hidden Trickster Cults. How it deals with this in the long run requires more testing, though.


This mod should be fully compatible with MIXER and any MIXER reliant mods.
Popular Discussions View All (1)
3
9 Jan, 2024 @ 10:41am
Bug Reports
Paradux
102 Comments
Ran 14 Jul @ 1:39pm 
I know it's maybe a complicated request/pipe dream, but would there be any chance of you making a version of this mod where the changeling instead can subjugate factions while establishing a trickster cult? E.g. the normal "vassalize" option on taking the last city except you also automatically get a cult in the vassalized settlement? Ideally would also allow you to feed your vassals once you have them. When trying this campaign I was quite frustrated that I had very limited ways to influence who would end up controlling the territory occupied by my cults. I feel like controlling factions from the shadows would be the perfect fit for the campaign/character
Nerevarine 1 Jul @ 1:39am 
I love you for this mod, finally can play the changeling as a normal campaign. I can confirm that not only the changeling can recruit multiple armies but makes huge empires too. Was playing as dwarves and the changeling had destroyed both the empire and the vampire counts and had a established a huge empire.
Paradux  [author] 29 Jun @ 11:40am 
As for the Changeling not building more than one army: I can confirm that he builds a lot of armies, so it must be something else that interferes
Paradux  [author] 29 Jun @ 11:36am 
@Valerian I am not sure, I'd have to check. I don't know, if I can access the default spreading logic, but I see what I can do
Valerian 20 Jun @ 2:02am 
does the expansion building work on own cities? So i have the cults in own cities with the expansion building (MCT on) and around the cults are only my own cities and the cults didnt spread.
Marakano 10 May @ 12:23pm 
Turn 34, Changeling has 10 settlements, those are more than Karl has. And it is awesome! I dont know what will be next, but i am nice with this for now, thanks.
Paradux  [author] 29 Apr @ 11:28am 
Thanks, I'll check it out
Ooh-la-la, It's GAGA!! 29 Apr @ 11:19am 
Nah, i aint using nothing that changes ai behavior ever since they "upgraded" ai
Paradux  [author] 29 Apr @ 11:16am 
That's strange. I'll have to do more testing then. Thank you for the info. Are you using other mods alongside this one?
I have definetly seen him recruit more armies in the past with this mod.
Ooh-la-la, It's GAGA!! 29 Apr @ 11:10am 
Well both, once he loses his army he can never recover