Killing Floor

Killing Floor

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ScrN Testing Grounds (TestMap)
   
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File Size
Posted
Updated
6.023 MB
11 Sep, 2014 @ 10:10am
11 Feb, 2022 @ 4:39am
7 Change Notes ( view )

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ScrN Testing Grounds (TestMap)

In 1 collection by [ScrN]PooSH
Custom Monsters & ScrN Balance Bundle
12 items
Description
Contains two test maps:
  • KF-ScrnTestGrounds - a legacy test map compatible with vanilla KF or/and Zed Manager.
  • KFT-ScrnTestGrounds-SE - an enhanced test map, supporting the new ScrN Zed Spawning System. Requires ScrN Balance v9.69+.

Features
  • Spawns stock zeds, supports KF events.
  • Allows spawning the following custom zeds, if they are added to the game: Brute, Jason, Shiver, FemaleFP, FemaleFP_MKII, Tesla Husk, Sick, Shafter, Goreshank, Fatale, Hellfire.
  • Spawns any other custom zeds, if they are added via ZED Manager.
  • Allows blocking zeds by putting them inside blocking volume. Shoot security monitor to toggle zed blocking.
  • Allows blocking zeds with a small welded door. Shoot welded icons to instantly weld/unweld the door.
  • Switching between close and far spawns. If you want to kill zed as fast as possible, then choose close spawn. If you need a long hallway, then switch to far spawn.
  • Wave simulation. You can play real waves while adding specific zeds in between. For example, try chin-shooting Scrake while surrounded by Clots.

SE-only Features
  • Compatible with ScrnGames/Waves/Zeds.ini. Set or replace any custom or stock zeds with anything you want (e.g., Doom Demons) via ScrnZeds.ini.
  • Added back spawn to trap a spawned zed. Useful for damage and hitbox tests.
  • Change Zed spawn location by shooting the badge.
  • Kill all zeds on the map by throwing a nade into the "Kill'em ALL!" badge.
  • Removed annoying bots. Change zed health via the MVOTE FAKED X console command.
  • Difficulty change on-the-fly (without map restart) via the MVOTE DIFF NORMAL/HARD/SUI/HOE command.


Manual Download Link
https://www.dropbox.com/s/bkea1r5ax0ldj4z/KF-ScrnTestGrounds.zip?dl=1


Maps are NOT whitelisted.
58 Comments
Chick'n'Duck 10 Feb, 2021 @ 8:19am 
I downloaded an older version of it. One file was different. It seems to work as I am used to.
Chick'n'Duck 27 Jan, 2021 @ 12:14pm 
Items from Workshop:
Unicode Support
de_dust2
Drum and Bass wave music (1-4)
Neptunia (2 skins)

It appears, one of the Neptunias was added after this map, but I do not remember when.
[ScrN]PooSH  [author] 27 Jan, 2021 @ 10:42am 
What mods do you use?
Chick'n'Duck 27 Jan, 2021 @ 10:33am 
I can't access the trader anymore (2021). It worked the last time (2018).
skyla 15 May, 2020 @ 1:13pm 
thanks a lot
[ScrN]PooSH  [author] 15 May, 2020 @ 12:42pm 
You need a separate debug mutator to show hitboxes. For example this:

https://www.dropbox.com/s/1uhoizzoqtvxc2d/ScrnDebug.zip?dl=1
skyla 15 May, 2020 @ 9:20am 
hi anyone know how to show hitbox in this version?
Trader 19 Mar, 2019 @ 11:10pm 
Nice map, thanks for sharing!
[ScrN]PooSH  [author] 8 Dec, 2018 @ 11:40am 
@𝓐-𝓜𝓔𝓘-𝓩𝓘𝓝
If you are using ScrN Balance, then you need to switch to GameLength=8 for Test Mode.

Example:
KF-ScrnTestGrounds.rom?Listen?Game=ScrnBalanceSrv.ScrnGameType?Difficulty=7?GameLength=8?VACSecured=true?MaxPlayers=6
Tiny_Tina 8 Dec, 2018 @ 12:01am 
Thanks for the update! Tho I can't enter the trader during free mode, only after a wave ends