Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Cost changes of that mod should apply,
- Placement change of that mod may not work (if it's a patch, whichever mod loads later, it's change would apply.) But my mod as far as i can remember has the option to remove the placement restriction, so it should all be okay. (Check the mod settings, there should be the option for placement restrictions.)
I'm assuming this mod should be compatible, since FSF Better Spike is only a XML?
if not, i was planning for a diverse traps mod and my 1.4 file was it. but it'll take a time for that mod to born.
when i do, i still play 1.2 still, so i don't know.