Entropy : Zero 2

Entropy : Zero 2

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Entropy Zero Remastered/Port Viewmodel Patch
   
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Assets: Script
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295.971 KB
2 Jan, 2024 @ 4:43am
12 Jan, 2024 @ 7:54am
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Entropy Zero Remastered/Port Viewmodel Patch

Description
Title does what it says.

Specifically made for people who dont like having inconsistency in their entropy zero 1 campaigns (and also made because im tired of the authors of them being lazy to add the scripts to make these weapons have the ez1 viewmodels.)

Choose only one of these entropy zero 1 campaigns.
26 Comments
Jariner  [author] 24 May, 2024 @ 12:25pm 
you can easily change the flashlight by doing
sv_flashlight_cc_filename ez2_overworld_simple.raw
in the developer console.
Kobold 24 May, 2024 @ 11:41am 
also is there anyway you could port the flashlight/night vision from chapter 0 aswell?
Kobold 24 May, 2024 @ 11:41am 
the hla metrocop viewmodel did not fix the kick for me
V2.ultrakill 20 Apr, 2024 @ 7:43pm 
and proto ar2
V2.ultrakill 20 Apr, 2024 @ 7:42pm 
make a mod that replace's the ar2 and shotgun with hl2 animations pls
gort 21 Feb, 2024 @ 11:22am 
i just use metrocop hla viewmodel (full game) and this combined for it to work now.
gud combo for metrocop campaigns.
Jariner  [author] 21 Feb, 2024 @ 9:33am 
probably bc theres no way to change the kick model without using commands or editing the model it self. which isnt a thing you can do.
gort 21 Feb, 2024 @ 6:29am 
This doesn't fix the kick sadly
TheLazyPotato 23 Jan, 2024 @ 1:45pm 
Should already replace the kick with the metrocop model. At least, it does for me.
But that's probably because I installed a mod JUST for an EZ1 campaign so uhh

-Install HLA metrocop viewmodels
-Plop its models & materials folder into the EZ1 campaign you use
-Rename HLA MV's weapons folder directory from ez2 to ez1

Should work if you don't mind parting with the file space.
Mango3st 17 Jan, 2024 @ 2:07pm 
Can you do the Metrocop kick?