Space Engineers

Space Engineers

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Star Conflict ships - Templar
   
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Type: World
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12 Sep, 2014 @ 4:44am
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Star Conflict ships - Templar

Description
NOTE: This is outdated world. The bad thing is - I can't update it in any way, because my HDD with all my data died and I don't have "original" world, which I can publish and update this one. If I load this world from workshop, change it and try to publish - it will appear as new workshop item. For now few mods may be deleted, but you still can load world - just after error look at "load world" and you'll see it appeared here, you can manually remove red numbers from mod list.
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This is the replica (or trying of it) of Star Conflict's ship Templar, by Jericho fraction. It's missile frigate in SC and unique ability of Jericho's heavy ships is manually remote controlled torpedo. Also, Jericho prefers railguns as primary weapon.
Sooo... There is missile frigate Templar in SE, also have manually controlled torpedos (only 3) and two "handmade" railguns with revolver-type reload.
As a practicing target there is terran (ATF) corvette Vidar from X3 Terran Conflict on this map :P

Reloading of railguns is simple - revolver-type with 2 "barrels" (not sure how it called), 4 shots in each. Before firing, turn off ship's gravity and turn on gravity gun generators group, then toggle on "guns reloading (both)" group. After this you are able to fire with keys 1, 2, 3 etc. There are green light indicators of railguns readiness to shoot, but it better to fire after 1-1.5 seconds after lighs are on after previous shot. DON'T FORGET ABOUT ORDER: fire only in order 1-2-3-4-5-6-7-8 (there are only 8 shots in each cannon).
And one more thing: there is special cockpit to fire railguns, it's second in bridge behind first one with transparent monitor. Check 1 and 2 groups of toolbar.

First, front cockpit with transparent monitor for controlling ship systems and launching torpedos. All controls you need are on first toolbar.
Before launching don't forget to turn on Templar's antennas and torpedo's antennas (there are two in case of damaging first).
Torpedo's launch needs ship's gravity on, because after activating "Launch torpedo №" group it will unmerge, turn on thrusters and mass block, so it will fall slowly from ship's bottom under ship's gravity field. Then switch to that "ship" in control panel, select remote control block and click "control". Torpedo's toolbar will appear and you'll be able to view torpedo's camera. AND THERE IS A SURPRISE - gravity engine in torpedo in second slot. Third slot is for detonating.

By the way, main ship itself also have gravity engine, by activating "mass (for Gates)" group and "gravity gun generators" group.

Almost all cockpits has needed controls, check and learn them. Interior turret is controlled by sensor inside, reacting on players.

This world will be updated with more Star Conflict's Jericho ships, such as Machete or Dagger.

This world is using mods, which is absolutely nacessery to run.
Here's the list:
Thrust Engines
Skybox - Homeworld 2 - Tanis
Hyper Thruster - Hostile Universe
Landing gear small (not sure if used it?)
Kolt - Command Console Pack
Blast Door Sections (I recommend this mod for all of you)
Medium Antenna (for torpedos)
Half Ramps

Have fun ;)
7 Comments
BlackRedDead 22 Feb, 2015 @ 11:26pm 
[url=*adress*]*name*[/url] ;-)
W0lfDragoon 19 Sep, 2014 @ 8:36pm 
Noice! Just logged off of Star Conflict for the night. Great game. Would love to see a Wakizashi.
StarScreamer200 19 Sep, 2014 @ 8:23pm 
awesome! i hope ur planning to make Empire and Federation ships
M0ther_bra1n 18 Sep, 2014 @ 4:45pm 
I hated the game but loved the ships.
This isnt bad at all.
Wunder 17 Sep, 2014 @ 9:48am 
Really needs some proper body work, go back and check again c:
Venom415 16 Sep, 2014 @ 4:50pm 
its good but needs a little work on the outside, great start tho :P
RavenS95 15 Sep, 2014 @ 7:47am 
This is epic Star conflict is awesome! good work