Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It may interest you to add this method to your guide since it took me hours to figure the trick.
<?xml version="1.0" encoding="utf-8"?>
<trait icon="Traits/IncreasedHeroUnitStats">
<modifiers>
<modifier>
<conditions>
<player>
<notAIControlled/>
</player>
</conditions>
<effects>
<actionPointsMax add="2"/>
<levelMax add="40"/>
<movementMax add="3"/>
<sight add="3"/>
</effects>
</modifier>
</modifiers>
</trait>
And for getting the script to work, you have to add the following trait after the other ones in the end of the file for each unit you want or create a xml.ext file (folder Data/World/Units) :
<traits>
<trait name="IncreasedHeroUnitStats"/>
</traits>
If you haven't use .ext files before, I recommend you download my Scrapyard mod and look at examples of how I added units to the Building and Upgrade folders.
And don't forget, the textures don't have to be a square! Any shape you want.