Codename CURE

Codename CURE

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Recoil/Damage Guide
By Unamelable
Complete guide about Firearms/Guns Damage for Zombies
   
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Recoil
Many weapons in the game have viscous recoil, which is quite annoying and has no impact when hit. Therefore, it is worth considering exactly how the weapon behaves when shooting.

Turret
So it is a significant tool, I pay initial attention to it. The turret can easily help in support fire against ordinary zombies. And essentially replaces a bot or player. Therefore, if there are few of you in the team, then a turret is a must.

Despite the level of difficulty, it works equally effectively.

Frag Grenade
A regular grenade that does a lot of damage to the environment if you need to sneak through or clear a dense area. It will always work.

incendiary Grenade
Works as suppress horde and make passive damage with long time.

Fist - aka onepuncher
Slap in Codename CURE kills absolutely any skinny zombie in your path. This of course does not apply to zombified soldiers. But they still cause significant damage.

I want to emphasize that this slap is very effective. But it has one significant drawback. So that it works for you. You will have to come almost close to the zombies, and if ZOMBIES WILL HIT YOU it turns out that when you receive damage, your final focus on zombies is “reset”, causing you to lose health and time to reload the god slap.

Sometimes it just doesn't work as intended, that can be caused by ping or. Just bad rng, but in most cases it still necessery tool.

Viewbob on guns
This also applies to any weapon since viewbob camera affects your accuracy so you need to have a clear line of fire otherwise you will pay the price of accuracy.

You will have enough moments where you can “avoid” damage from zombies, but sometimes they still manage to hit you and you will lose both speed and accuracy.

How to get maximum accuracy?
- Need to stand still
- You can sit down
- You can aim with sight

You can also shoot and move while crouched, if you still need movement to avoid being hit by zombies. You won't lose much accuracy

Accuracy tests
Because the game has encrypted weapon scripts. I have to make my own tests to say results. Im gonna type in order of Class weaponry so remember default sequence: Pointman, Support, Assault, Technician, Sniper.

M4 Shotgun
The best shotgun that, although automatic, requires accuracy (it also depends on the final damage). Because you can spend 2 shots on ordinary zombies instead of one.

Dual Infinities
The worst of all pistols as it is the most inaccurate and does not have much damage. More suitable as damage support. No other way.

MP5K
A finicky SMG that definitely shouldn't be used from the hip. Either shoot crouched or use a front sight.

USP Match
Although an accurate pistol, it is clearly not suitable for hip shooting. He needs accuracy since he is the smallest in terms of damage “by feeling”

IMI Galil
An automatic rifle, which has a large capacity and is suitable for wave suppression, has the best statistics of the presented weapons, although it will not be possible to shoot from the hip.

CZ 75
A dubious pistol with the same accuracy as the USP, but apparently inferior in damage.

Mossberg 590
A shotgun that is designed for suppressive fire, its DPS is limited by jerking the bolt and killing one zombie with it is a pretty bad decision.

PSG1
At its core, it is the most accurate and powerful weapon in the arsenal. Deals damage through zombies. And deals critical damage to armored soldiers. But many people underestimate it because it is a good class

Fiveseven
It is the best pistol as it fires effectively from the hip and deals significant damage.



What about damage to zombies? It all depends on your luck and shooting accuracy. Since weapon damage does not change in any way with a change in difficulty level
1 Comments
Dnestrovskiy 14 Feb @ 9:10am 
Yet another gem, Codename CURE Community unites in hatred towards the Dual Pistols XDDD