RimWorld

RimWorld

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YeetBlades (Continued)
   
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Mod, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
2.010 MB
5.1.2024 klo 7.08
26.7. klo 17.01
7 muutosilmoitusta ( näytä )

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YeetBlades (Continued)

1 kokoelmassa, tekijä Zaljerem
Zal's Continued Mods
516 luomusta
Kuvaus
Original mod by DanDMan68
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2578297107
If the original author requests it, I will remove this update.

YeetBlades OP Patch (restores original OP settings)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3141127897

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If you run Vanilla Expanded Framework, the weapons will count as melee for brawlers.

Balanced considerably from original (see above for a patch to restore original OP settings)

See original mod page for more detail.

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Original mod notes (1.3):

Adds a couple melee weapons that you can throw.

19/08/2021 - buffed the Ula's stopping power to 4
19/08/2021 - buffed the Ula's attack speed
- buffed the Tomahawk's accuracy
Suositut keskustelut Näytä kaikki (1)
3
20.1.2024 klo 20.50
Balancing discussion
Zaljerem
22 kommenttia
V252 26.7. klo 8.43 
works on 1.6 ?
Zaljerem  [tekijä] 1.3.2024 klo 21.42 
Apologies, I did try to apply what you gave me. Obviously I messed something up. If you want to fix it and supply me the XML I'll gladly update with it. Or run your own copy. Whatever you prefer.
The Bard of Hearts 1.3.2024 klo 20.40 
Agreed. That basically makes this mod OP as F***. I tried to go through I balance the numbers for the mod author since he claimed he was interested. But then didn't ACTUALLY follow the numbers I stipulated. I kept a copy of the mod... I may just try to figure out how to do it myself in the code (about half way there so far) and balance it for my own use.
Karkinos 1.3.2024 klo 16.55 
I made some industrial throwing knives and they have better melee DPS as a legendary steel halberd (vanilla expanded) for a fraction of the cost, they're kinda nutty
The Bard of Hearts 9.2.2024 klo 16.19 
The melee dps on most of these are still way beyond anything the vanilla melee weapons offer and the accuracy is better than any of the vanilla ranged weapons. So there's really no point in using vanilla weapon at all if you use this mod.
Zaljerem  [tekijä] 6.2.2024 klo 20.58 
Updated: Balancing update courtesy of The Bard of Hearts!
Zaljerem  [tekijä] 19.1.2024 klo 11.36 
No worries! Discussion created. I look forward to your briefing!
The Bard of Hearts 19.1.2024 klo 11.34 
Sounds good. Hope I didn't come off as a jerk before. But I'm more than happy to apply my balance-sense to the mod if you care to hear it. Give me a day to go over everything and I'll be happy to drop you a line. If you like. You can send me a friend request and I'll give you a full briefing on each weapon and how (i think) would be best served for balance. I'll even include my reasons as to why if you like. That way I'm not cluttering up your comment log. :steamthumbsup:

Or if it's preferable, we can start a "Discussion" for balancing specifically.
Zaljerem  [tekijä] 19.1.2024 klo 10.39 
Updated: Lowered the Ula stats to make it slower, less range, less damaging.

I never claimed it was balanced. I just continued the original mod, and now I'm happy to tweak it. The original settings are available via a patch above, so let's go wild. Do a full review and let me know what you think should be done, and I'll do it.
The Bard of Hearts 19.1.2024 klo 10.36 
Then, it also appears that things like the shuriken are simply better than the longsword in melee in every possible way? It costs only 20 to make instead or 80. and does MORE melee damage than the longsword. Let's not forget that the longsword can't be used at range either. I love the idea of some throwing weapons, but these just aren't balanced in any way.