RimWorld

RimWorld

316 ratings
El's Archeology
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
157.062 MB
5 Jan, 2024 @ 7:42am
10 Jul @ 8:57am
10 Change Notes ( view )

Subscribe to download
El's Archeology

In 1 collection by El
El's Rimworld mods
7 items
Description
Uncover ancient artifacts with El's Archeology!
Build an archeology bench and let your studious pawns carefully crack open stone chunks to discover ancient archeological finds!


Each investigation takes a few hours and has a chance to uncover something, whether that's prehistoric fossils, buried resources, lost treasures, powerful artifacts, and even the occassional danger.

Sell your finds for a quick buck or build a museum to house them and welcome a flood of tourists and donations!


Research advanced archeological techniques, and repair ancient weaponry that's buried in the ground.


Uncover ancient equippable rings that burn the finger but provide powerful buffs if you accept their costs. Beware though, equipping a ring causes brain fog for up to a day, reducing consciousness even if you take it off.



Save game compatible!

In summary, archeology is a new activity that depends on intellectual ability and manipulation, providing another use for clever pawns outside of research, and a new way to gain exciting goodies during your playthrough, regardless of tech level. You can also unlock advanced tools for speeding up work and unlocking archeological restorations of ancient weaponry. Store your finds in museums and welcome the donations of the tourists that will pour in!

You should also check out NighmareCorporation's Museums mod! It's fully compatible with Archeology, and NightmareCorporation has been helping me fix bugs and update to 1.5 : - )

Thank you!
Thankyou to the following artists & coders from the Rimworld Mod Market for their excellent contributions:
C# coding for the one-off apparel equip effects and the museum room by nimrag!
C# coding for the randomized output of the archeology bench + tech support from Steveo.O!
Artwork for the archeology bench and cabinet, rings, shell, sword, and archeological stands by timesnewroman910!

Support!
If you enjoy my mods, you can buy me a coffee here:

[www.buymeacoffee.com]

I'd love to expand this mod if it does well. Here's what I'd like to do if I get enough subscribes/donations:
  • Balancing. Lots and lots of balancing!
  • Tighten up the art I used from old projects.
  • Add lots more items! More simple finds like fossils and shells, and more rarer items like rings, helmets, and weapons.
  • Connect archeology with backstories & traits! Pawns that have "Wreckage explorer" or "Too smart" should enjoy archeology more, while "nervous" and "neurotic" pawns should perform worse.
  • More mod interactions! I'd like to add more links to other mods, so that when you have both, you'll archeologically uncover items from those mods.
You may also enjoy my other mods! My most recent mod adds a tribal equivalent of the Empire, with their own blood-soaked permits, precious resources, and even a sacred hallucinogen:

Popular Discussions View All (1)
2
1 Jan @ 2:00pm
startup error, there is an item that mayrequire royalty dlc
Chunnyluny
133 Comments
× Mako × 14 Jul @ 9:55am 
It's returning an error while trying to patch Museum:

https://pastebin.com/ZKGfUV98

Also for people saying it has a virus, Virustotal just returned 1/72 detection:

TrendMicro-HouseCall - Trojan.Win32.VSX.PE04C9f

I think it's a false positive, but I'm informing, maybe it's not ... :steamsalty:
Virustotal results [www.virustotal.com]
Commodore Schlippy 13 Jul @ 7:36pm 
@El

So I just ran across the same problem; game wouldn't update its workshop content, undid a few mods I'd recently added, still had a problem.

Then my AV comes up "I protected you from 4 Viruses just now. Here's a report." Huh, that's weird. Check report.

I've been dealing with this for over THREE DAYS and your mod updated THREE DAYS ago. Same ID number and everything.

IDK what you did to the main DLL, but its freaking out multiple AVs and is blocking updrades. Maybe roll back and see what you guys did weird? Just trying to help, this is such a neat little mod concept.
Mortagon 11 Jul @ 9:25pm 
Getting a red error: "Error in static constructor of MuseumsIntegration_EllitArcheology.Startup: System.TypeInitializationException: The type initializer for 'MuseumsIntegration_EllitArcheology.Startup' threw an exception. ---> System.TypeLoadException: Could not load type Museum.RoomRoleWorker_Museum, Museum, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
[Ref 8D2FC59D]
(wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037]"
Kwaan 11 Jul @ 5:20am 
@El

@eth0net

It says ApparelOffsets.dll contains a virus.

C:\Users\User\Downloads\steam\steamapps\workshop\content\294100\3132100846\1.6\Assemblies
El  [author] 11 Jul @ 2:34am 
@NightmareCorporation Ooh thanks for spotting that! Will fix

@Kwaan Hmm, no threats found on my scan. What file did it say was responsible?
eth0net 11 Jul @ 2:21am 
@NightmareCorporation apologies for the change in the Museum, but it's all now in the main DLL as we didn't have the source project for the Museum DLL around so had to decompile it and it was just easier to put back into the main DLL - you should find every type you need there :)

@Kwaan what file in particular and what antivirus? Just scanned the zip of the mod I sent over to @El for upload and nothing showed there for me
Kwaan 10 Jul @ 5:33pm 
umm, why did my anti-virus software detect a computer virus in your mod?
NightmareCorporation 10 Jul @ 1:14pm 
@El
Cheers brother, doing my integration updates and stumbled over a tiny thing with Archeology:

The Museum.dll assembly is present in the 1.4 and 1.5 folder, but not in the 1.6 folder. Not sure if your museum room would work properly in 1.6 without the assembly being loaded, but I don't have the time to investigate that further.
El  [author] 10 Jul @ 9:18am 
Updated to 1.6 : - )

Thank you to eth0net from the Rimworld Mod Market on Discord for taking care of the update and bugfixing. Note there are some minor visual bugs with the textures and some glitches with advcaned archeology projects - working on fixing these asap!

I'm also super excited about Odyssey and hope to integrate the new mechanics with Archeology.

The bugs related to the grey square and persona handaxes should be resolved, and bugfixing is ongoing.

@Enrico Probably safe to remove the mod, but the items might glitch out a bit.

@MercuryDoll Yeah interesting idea, it's to make the museum room as unique as possible but I'll consider that.
Enrico 14 May @ 6:04pm 
can remove mod midgame?