Avorion

Avorion

85 ratings
Profitable Stations - Income for Resource Depots, Casinos, and more
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Mods: Mod
File Size
Posted
Updated
1.850 MB
7 Jan, 2024 @ 1:50am
16 Feb, 2024 @ 12:50am
5 Change Notes ( view )

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Profitable Stations - Income for Resource Depots, Casinos, and more

Description
This mod increases the profit of many utility stations that otherwise would not be worthwhile. Some stations will give you money, while others will give you resources, subsystems, and/or turrets. I've included the list below.

Each affected player/alliance station has a chance to generate goodies every ~3-10 minutes. If a player is there to witness it, an NPC trader ship will spawn to carry out the trade physically. This is great for breathing extra life into player-owned sectors.

Station List
* Resource Depot: Resources (mod-compatible if you change the resource distribution)
* Equipment Dock: Money, subsystems, or turrets; usually subsystems.
* Research Station: Turrets or subsystems; usually subsystems.
* Military Outpost: Turrets or subsystems; usually turrets.
* Turret Factory: Turrets
* Casino: Money
* Smuggler's Market: Money
* Repair Dock: Money
* Shipyard: Money
* Travel Hub: Money
* Fighter Factory: Money


Notes
* This mod isn't intended to make these stations ultra-profitable, more so reasonably viable.
* There is no current way to increase profit in a single station besides building more of the same type, but this may change in the future.
* Some stations may take longer to bring traders but yield more resources per trade.
* Your station must have a dock to summon traders.

GitHub
Github: https://github.com/thebigsleepjoe/Avorion-UsefulStations

Thank you to Sir Mario, a fellow Avorion modder, for unintentionally inspiring this mod. I have always felt that Avorion did not provide enough benefits for owning certain types of stations and that its rewards lacked diversity, so I created this mod.
38 Comments
Joseph Sneed 2 May @ 8:42pm 
Something I am noticing is if you have a bunch of these stations you will get a lag spike when it adds the tax to your bank. Can you take a look to see if you can do something about it?
sakuya6athens 14 Apr @ 8:54am 
このモッドは、そうでなければ価値がない多くのユーティリティステーションの利益を増加させます。いくつかのステーションはお金を提供し、他のステーションはリソース、サブシステム、またはタレットを提供します。以下にリストを含めました。影響を受ける各プレイヤー/アライアンスステーションは、約3〜10分ごとにアイテムを生成するチャンスがあります。
Torkkar 28 Feb @ 1:14pm 
nice
immortal man  [author] 28 Feb @ 11:14am 
I honestly haven't played in about 1yr now, so take this with a grain of salt. That said, you can (at least) setup factories to transfer items automatically to other/consumer stations. It's hidden in one of those menus when you interact with a station you own. Like "trade options" or something.
Torkkar 28 Feb @ 9:53am 
so what your saying is I no longer need to dock stations to stations they'll just supply each other with no other mods?
immortal man  [author] 28 Feb @ 12:46am 
That does sound nice. The closest thing to that right now is the auto-cargo transfer that you can setup between same-sector stations in vanilla. But there's no fancy trade ship or anything for that. IIRC the cargo just teleports between stations.
Torkkar 27 Feb @ 3:49pm 
too bad there's no Distribution Depot it was an older mod that's since been removed but essentially it would spawn a trade ship to travel around in system & distribute your items from production stations to your consumer stations & stockpile extras in itself to be given to a trade hub for profits.

was a cool little idea though I suppose I could just dock stations together for a similar effect.
immortal man  [author] 30 Jan @ 1:08am 
Yes
Lera 29 Jan @ 5:30am 
Does this work to be added on a dedicated server mid-palythrough?
immortal man  [author] 19 Dec, 2024 @ 6:13pm 
Unfortunately not, though that would be a cool feature. The most you can do profitmaxxing-wise for this mod is to just make many small stations