Team Fortress 2

Team Fortress 2

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'Got milk?' an in-depth Mad Milk guide
By [ λ³ ] nob
The mad milk, besides a subject of unoriginal, childish and inappropiate renames, is a wonderful weapon with many uses in many gamemodes, but it is rarely used. This guide attempts to correct that by showing people how wonderful it really is.
   
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Introduction
Do you have time to talk about our lord and savior, mad milk?

Hello, I am NORTH KOREA IS BEST KOREA, and I'm here to bring you this guide.

I made this not just because I'm (obviously) a good guy wanting to teach players to get better at Team Fortress 2 in the form of guides, but because I feel like the mad milk is a criminally underused weapon.

This guide will teach you of its many uses, and enlighten you on how it is a good weapon.
Coating your enemies
Mad milk requires a bit of knowledge, not necessarily skill to use right, so I'll try to keep this short.

  • The mad milk travels in an arc and splashes when it hits a surface or a player.
  • Because of the splash it's best to hit surfaces instead of trying to go for direct hits. This is also because the mad milk doesn't pierce(like for example the grenade launcher) so if you get a direct hit on someone, splash won't apply to nearby teammates.
  • If there are multiple people, throw it between them to cover as many as possible.
  • Toss it where someone will be instead of where he currently is. This applies to any projectile in any video game, and real life aswell.

Healing
The main use of the Mad Milk is allowing the Scout to sacrifice his own power to support his team with healing.

The mad milk takes 15 seconds to recharge and the effect lasts for 10 seconds by default, but can be as short as 2.5 seconds when being actively healed by a payload cart, medic or dispenser.

Enemies coated in mad milk will return 60% of damage dealt to them as health to the damager.

This is strong, really strong. Over half of the damage you deal is returned as health. Now scout isn't known for having the most amazing damage potential but it can get a pyro, soldier, demoman or heavy who is low on health up and running quickly.

You could have two full health heavies getting equal hits shooting at eachother, and if one of them was covered in mad milk he will get killed by the other, even with a medic.

Overkill damage is counted aswell, so even if an enemy has 1 health you can still leech off around 60 health with a direct hit grenade, rocket(up close) or scattergun shot. Extremely high burst damage, like backstabs or charged headshots should fully heal the user in most cases.



Mad milk is best used on multiple enemies that are actively in combat against your teammates, it gives your team a huge advantage in that firefight, and one thrown mad milk could make a difference between life and death, capturing/succesfully defending that control point or not and maybe even the outcome of the game.

Is there anything else this weapon needs? It doesn't, and yet there are other uses covered in the next 3 sections.

Extinguishing
Mad Milk can also be thrown on teammates or yourself that are on fire to extinguish them.

Afterburn deals a total of 60 damage over time(45 if the pyro is using the degreaser) so if any enemies are present, it is better to coat them, so that you or your teammates can leech health of them. It is also not advisable to extinguish if enemy pyros are still present.

Exposing Spies
A situational use, but worth mentioning nonetheless.

Throwing it at an enemy spy will make them leak milk, even through their disguise or cloak.

Mad milk has a short range, is rather valuable, and scout is the fastest class, allowing it to easily spycheck. Thus, it's often not worth to waste mad milk just to expose spies, but where it truly shines is for busting dead ringer spies. When they fake death, afterburn is extinguished and bleeding stops, but mad milk will still be visible, and you and/or teammates can keep track of the spy and kill him.

Neon Annihilator Crits (very situational!)
Because people covered in mad milk count as wet, pyros can score 'easy' neon annihilator crits on people covered in mad milk, recovering almost 100 health on hit. (93.6 exactly)

Succesfully getting melee hits isn't always easy for a pyro though, and this tactic really requires you to team up with a pyro on your team. Can be useful (but mostly fun) on medieval mode though.

MvM
In Mann vs Machine, the mad milk is generally considered to be essential for scout, because it provides the most utility of all secondaries, and sacrificing firepower for something that supports the team more is worth it more in MvM than in regular gameplay.

Along with health on kill, dispensers and resistances, mad milk can make a medic's healing unnecessary(obviously medics can still provide enormous amounts of overheal, revive, put up shields and provide ubers). It is best used on giants, so that the classes that put out more direct damage output, like soldiers, demomen, pyros and heavies can outheal the damage they take, especially with some upgrades.

When milk is used on giants (maybe with marked for death too) heavies can get up a giant's face and just mow it down without dying.

The slowdown upgrade is also very useful, while arguable in high skill environments(rather rare in MvM) slowdown is an essential part of scout MvM gameplay, mostly to deny super scouts and sentry busters(if your engineer isn't competent enough).


This guy's only job is to ruin your day.
Loadout
The Mad Milk can work well with any loadout, but there are certain items it synergizes better with than others.

Baby's Face Blaster

The hit-and-run playstyle that the BFB strengthens allows you to run in, throw the jar and back off again before the enemy even notices what has happened and it'll allow your teammates to overpower them.



Soda Popper

Similar story, the mobility that the soda popper grants you allows you to perform what I like to call 'bombing runs'. When the enemy is clustered together, on a cart or on a point, you jump over them and throw the milk in the middle, coating (almost) all of them.



Candy Cane

A scout can never have enough methods of healing.



Atomizer
The Mad Milk's healing ability can allow the player to heal up from the self-harming triple jumps.



Wrap Assasin

By hitting someone with the bauble while they're coated the bleed will grant you health regeneration. Also works with boston basher/3 rune blade although it's a lot more risky.








Don't mind me, just delivering milk to team BLU
The End
And that concludes this guide. I hope you now too use the mad milk and spread the word to your friends. Upvote and favourite this guide if you like it, but comments are appreciated most of all.

Check out my other guides and my group if you feel like it:

https://steamhost.cn/steamcommunity_com/groups/teamfortress2guides
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=195370526
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=208171314

Have a nice day.
55 Comments
Whip it! 20 Dec, 2017 @ 2:47am 
Thanks to this guide, I have become The Milkman, master of milk, serving dairy justice through the gravel pits, fighting crime with this trusty bottle of milk by my side. Thank you for this, I am now one with the milk.
[ λ³ ] nob  [author] 30 Sep, 2017 @ 5:47am 
thanks valve
addicted 30 Sep, 2017 @ 5:10am 
"can be as short as 2.5 seconds when being actively healed by a payload cart, medic or dispenser."

that's so fucking retarded
Danger Ham 17 May, 2016 @ 8:01pm 
I'm not sure how to use the mad milk well, even though I have about 256 of them
dogfood taste tester 15 Feb, 2016 @ 9:06am 
HE NEED SOME MILK
turquoiseknight 26 Oct, 2015 @ 2:14pm 
I may already use Mad Milk, but this was a handy read to understand how exactly to use it.
ballskinbongbowl 26 Oct, 2015 @ 2:00pm 
The most difficult thing to do with mad milk is to rename it something that's funny and not jizz related.
Murky 26 Oct, 2015 @ 6:53am 
gg
:steamhappy::steamhappy:
Milk Song 25 Oct, 2015 @ 2:07pm 
I LIKE MILK
tcraig 25 Oct, 2015 @ 8:10am 
i can play as scout now thanks! :steamhappy: